Replay-derived match flow, timings, and composition.

Advanced match analysis

5517 vs megaiks

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
20699
Duration
12:39
Patch
19.17020
Played
· 16 hours ago
Megalopolis map preview
MapMegalopolis
Winner
5517 Ra · Elo 979 +15
12:39 Match length
Defeated
megaiks Zeus · Elo 926 -15
57.6% win probability Pre-match · 5517 favored win probability 42.4%
Key momentsIn match order
Fastest Classical
3:57* megaiks Athena · estimated
First pressure
4:18 megaiks Military Academy
Market timing
7:06 5517 Market
Armory timing
7:42 megaiks Armory
Fastest Heroic
10:36* 5517 Sekhmet · estimated
First extra TC
10:44 5517 Town Center

5517

Ra · Green
Win 979 +15
EAPM
66.4
Favorite unit
Axeman
24 fielded
Total score
13,575
Military score
2,634
Economic score
10,233
Kills score
708
Units killed
24
Units lost
19
Buildings razed
4
Largest army
25
First expansion
10:44
Age path
PtahClassical · Est. start 3:41
SekhmetHeroic · Est. start 9:21
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy800 total resource volume
Highest Score Most Improvements Most Kills Most Resources

megaiks

Zeus · Pink
Loss 926 -15
EAPM
36.3
Favorite unit
Hoplite
35 fielded
Total score
10,825
Military score
3,640
Economic score
6,792
Kills score
393
Units killed
19
Units lost
24
Buildings razed
3
Largest army
39
First expansion
—
Age path
AthenaClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

5517megaiks
Score
Total score 5517
13,57556%10,82544%
Military score megaiks
2,63442%3,64058%
Economic score 5517
10,23360%6,79240%
Kills score 5517
70864%39336%
Combat and army
5517megaiks
24 Units killed 19
19 Units lost 24
4 Buildings razed 3
25 Largest army 39

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

5517

Bought

Food300

Sold

Wood500
Total player market volume800

megaiks

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

5517

Army · 25

Units

Axeman24
Wadjet1

Technologies5 researched · 1 pre-queued

PickaxePre-queued · 0:56
Hand Axe4:43
Plow4:45
Medium Axemen7:20
Shaft Mine11:07
Husbandry11:29
Buildings 13 types
House8
Farm6
Obelisk5
Granary4
Barracks2
Mining Camp2
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Citadel1

megaiks

Army · 39

Units

Hoplite35
Minotaur2
Heracles1
Jason1

Technologies5 researched

Hand Axe5:03
Pickaxe5:05
Copper Weapons8:48
Copper Armor9:37
Copper Shields9:37
Buildings 7 types
House6
Granary4
Military Academy4
Storehouse3
Wall2
Armory1
Temple1
God powers None invoked

No god powers recorded.