Advanced match analysis
5517 vs megaiks
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 20699
- Duration
- 12:39
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
5517
Ra · Elo 979 +15
12:39
Match length
Defeated
megaiks
Zeus · Elo 926 -15
57.6% win probability
Pre-match · 5517 favored
win probability 42.4%
Key momentsIn match order
5517
Ra · Green- EAPM
- 66.4
- Favorite unit
- Axeman 24 fielded
- Total score
- 13,575
- Military score
- 2,634
- Economic score
- 10,233
- Kills score
- 708
- Units killed
- 24
- Units lost
- 19
- Buildings razed
- 4
- Largest army
- 25
- First expansion
- 10:44
Age path
PtahClassical · Est. start 3:41
SekhmetHeroic · Est. start 9:21
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy800 total resource volume
Highest Score
Most Improvements
Most Kills
Most Resources
megaiks
Zeus · Pink- EAPM
- 36.3
- Favorite unit
- Hoplite 35 fielded
- Total score
- 10,825
- Military score
- 3,640
- Economic score
- 6,792
- Kills score
- 393
- Units killed
- 19
- Units lost
- 24
- Buildings razed
- 3
- Largest army
- 39
- First expansion
- —
Age path
AthenaClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
5517megaiks
Score
Combat and army
5517megaiks
24
Units killed
19
19
Units lost
24
4
Buildings razed
3
25
Largest army
39
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
5517
Bought
Sold
Total player market volume800
megaiks
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
5517
Army · 25Units
Technologies5 researched · 1 pre-queued
Buildings ›13 types
God powers ›1 invoked
megaiks
Army · 39Units
Technologies5 researched
Buildings ›7 types
God powers ›None invoked
No god powers recorded.