Advanced match analysis
NoDoR vs RatoCoveiro
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 143
- Duration
- 33:56
- Patch
- 19.17020
- Played
- · 21 hours ago
Winner
NoDoR
Zeus · Elo 892 +14
33:56
Match length
Defeated
RatoCoveiro
Tezcatlipoca · Elo 814 -14
61.0% win probability
Pre-match · NoDoR favored
win probability 39.0%
Key momentsIn match order
NoDoR
Zeus · Blue- EAPM
- 37.3
- Favorite unit
- Hoplite 104 fielded
- Total score
- 55,575
- Military score
- 22,734
- Economic score
- 23,898
- Kills score
- 8,963
- Units killed
- 300
- Units lost
- 342
- Buildings razed
- 20
- Largest army
- 401
- First expansion
- 12:33
Age path
HermesClassical · Research start 3:15
DionysusHeroic · Research start 14:09
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Market economy1,000 total resource volume
Large army production401 military units
Highest Score
Most Deaths
Most Resources
RatoCoveiro
Tezcatlipoca · Maroon- EAPM
- 34.0
- Favorite unit
- Tequihua Archer 92 fielded
- Total score
- 40,278
- Military score
- 14,920
- Economic score
- 16,076
- Kills score
- 9,282
- Units killed
- 344
- Units lost
- 337
- Buildings razed
- 1
- Largest army
- 319
- First expansion
- 26:00
Age path
MalinalxochitlClassical · Est. start 3:25
ItzpapalotlHeroic · Est. start 8:22
XolotlMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,300 total resource volume
Large army production319 military units
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
NoDoRRatoCoveiro
Score
Combat and army
NoDoRRatoCoveiro
300
Units killed
344
342
Units lost
337
20
Buildings razed
1
401
Largest army
319
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,300 total volume›
NoDoR
Bought
No buys
Sold
Total player market volume1,000
RatoCoveiro
Bought
Sold
No sells
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.