Replay-derived match flow, timings, and composition.

Advanced match analysis

NoDoR vs RatoCoveiro

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
143
Duration
33:56
Patch
19.17020
Played
· 21 hours ago
Steppe map preview
MapSteppe
Winner
NoDoR Zeus · Elo 892 +14
33:56 Match length
Defeated
RatoCoveiro Tezcatlipoca · Elo 814 -14
61.0% win probability Pre-match · NoDoR favored win probability 39.0%
Key momentsIn match order
First pressure
3:18 RatoCoveiro Warrior Priest trained
Fastest Classical
4:15* NoDoR Hermes · estimated
Armory timing
6:01 RatoCoveiro Armory
Market timing
8:50 RatoCoveiro Market
Fastest Heroic
9:37* RatoCoveiro Itzpapalotl · estimated
First extra TC
12:33 NoDoR Town Center
Fortress timing
15:59 NoDoR Fortress

NoDoR

Zeus · Blue
Win 892 +14
EAPM
37.3
Favorite unit
Hoplite
104 fielded
Total score
55,575
Military score
22,734
Economic score
23,898
Kills score
8,963
Units killed
300
Units lost
342
Buildings razed
20
Largest army
401
First expansion
12:33
Age path
HermesClassical · Research start 3:15
DionysusHeroic · Research start 14:09
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Market economy1,000 total resource volume
Large army production401 military units
Highest Score Most Deaths Most Resources

RatoCoveiro

Tezcatlipoca · Maroon
Loss 814 -14
EAPM
34.0
Favorite unit
Tequihua Archer
92 fielded
Total score
40,278
Military score
14,920
Economic score
16,076
Kills score
9,282
Units killed
344
Units lost
337
Buildings razed
1
Largest army
319
First expansion
26:00
Age path
MalinalxochitlClassical · Est. start 3:25
ItzpapalotlHeroic · Est. start 8:22
XolotlMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,300 total resource volume
Large army production319 military units
Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NoDoRRatoCoveiro
Score
Total score NoDoR
55,57558%40,27842%
Military score NoDoR
22,73460%14,92040%
Economic score NoDoR
23,89860%16,07640%
Kills score RatoCoveiro
8,96349%9,28251%
Combat and army
NoDoRRatoCoveiro
300 Units killed 344
342 Units lost 337
20 Buildings razed 1
401 Largest army 319

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

NoDoR

Bought

No buys

Sold

Food500
Wood500
Total player market volume1,000

RatoCoveiro

Bought

Food1,300

Sold

No sells

Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NoDoR

Army · 401

Units

Hoplite104
Hippeus80
Peltast67
Hypaspist51
Toxotes44
Centaur16
Hydra9
Petrobolos9
Heracles7
Jason6
Prodromos5
Odysseus3

Technologies18 researched

Hand Axe4:17
Pickaxe4:18
Copper Shields12:35
Medium Infantry14:56
Copper Weapons16:28
Copper Armor16:28
Medium Archers20:47
Plow21:49
Medium Cavalry22:37
Bronze Weapons22:56
Bronze Armor22:56
Bronze Shields22:57
Bow Saw23:35
Shaft Mine23:36
Heavy Cavalry23:42
Ballistics23:52
Heavy Archers25:08
Heavy Infantry25:14
Buildings 14 types
Farm38
Wall21
House16
Storehouse11
Sentry Tower9
Stable9
Archery Range5
Fortress5
Granary5
Military Academy5
Town Center3
Market2
Armory1
Temple1
God powers 3 invoked
Cease Fire2
Bolt1

RatoCoveiro

Army · 319

Units

Tequihua Archer92
Warrior Priest64
Tlamanih Spearman51
Eagle Warrior27
Otontin27
Shorn One15
Obsidian Butterfly11
Coyote Warrior9
Ocelotl Warrior9
Jaguar Rider8
Maquizcoatl6

Technologies6 researched · 7 pre-queued

Hand Axe4:53
Pickaxe7:12
Crenellations AztecPre-queued · 7:42
Ballistics9:34
Medium War Hut SoldiersPre-queued · 9:52
Medium Nobles Hut SoldiersPre-queued · 11:33
Husbandry12:24
Shaft Mine12:26
Bow SawPre-queued · 14:20
Heavy War Hut SoldiersPre-queued · 15:50
Heavy Great Temple SoldiersPre-queued · 16:26
Heavy Nobles Hut SoldiersPre-queued · 21:14
Plow24:38
Buildings 11 types
House16
Calpulli15
Farm15
War Hut7
Temple5
Nobles Hut4
Great Temple3
Sentry Tower2
Town Center2
Armory1
Market1
God powers 12 invoked
Obsidian Mirror7
Purge3
Infestation2