Advanced match analysis
uitor vs vardaan5
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 13716
- Duration
- 23:31
- Patch
- 19.17020
- Played
- · 21 hours ago
Winner
uitor
Freyr · Elo 1151 +16
23:31
Match length
Defeated
vardaan5
Quetzalcoatl · Elo 1117 -16
54.9% win probability
Pre-match · uitor favored
win probability 45.1%
Key momentsIn match order
uitor
Freyr · Blue- EAPM
- 42.7
- Favorite unit
- Huskarl 66 fielded
- Total score
- 40,340
- Military score
- 18,908
- Economic score
- 17,425
- Kills score
- 4,007
- Units killed
- 136
- Units lost
- 125
- Buildings razed
- 3
- Largest army
- 182
- First expansion
- 13:25
Age path
UllrClassical · Est. start 3:42
AegirHeroic · Research start 14:16
HelMythic · Est. start 20:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Water commitment1 dock build events
Large army production182 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
vardaan5
Quetzalcoatl · Red- EAPM
- 42.0
- Favorite unit
- Eagle Warrior 39 fielded
- Total score
- 26,650
- Military score
- 7,430
- Economic score
- 15,476
- Kills score
- 3,744
- Units killed
- 125
- Units lost
- 138
- Buildings razed
- 5
- Largest army
- 126
- First expansion
- 10:03
Age path
PatecatlClassical · Est. start 3:49
CoyolxauhquiHeroic · Est. start 12:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy500 total resource volume
Large army production126 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
uitorvardaan5
Score
Combat and army
uitorvardaan5
136
Units killed
125
125
Units lost
138
3
Buildings razed
5
182
Largest army
126
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
uitor
Bought
No buys
Sold
No sells
Total player market volume0
vardaan5
Bought
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.