Replay-derived match flow, timings, and composition.

Advanced match analysis

uitor vs vardaan5

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
13716
Duration
23:31
Patch
19.17020
Played
· 21 hours ago
Watering Hole map preview
MapWatering Hole
Winner
uitor Freyr · Elo 1151 +16
23:31 Match length
Defeated
vardaan5 Quetzalcoatl · Elo 1117 -16
54.9% win probability Pre-match · uitor favored win probability 45.1%
Key momentsIn match order
First pressure
3:13 uitor Hersir trained
Fastest Classical
4:42* uitor Ullr · estimated
First extra TC
10:03 vardaan5 Town Center
Market timing
11:29 vardaan5 Market
Armory timing
11:30 vardaan5 Armory
Fastest Heroic
14:14* vardaan5 Coyolxauhqui · estimated
Fortress timing
17:15 uitor Hill Fort
Fastest Mythic
22:26* uitor Hel · estimated

uitor

Freyr · Blue
Win 1151 +16
EAPM
42.7
Favorite unit
Huskarl
66 fielded
Total score
40,340
Military score
18,908
Economic score
17,425
Kills score
4,007
Units killed
136
Units lost
125
Buildings razed
3
Largest army
182
First expansion
13:25
Age path
UllrClassical · Est. start 3:42
AegirHeroic · Research start 14:16
HelMythic · Est. start 20:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Water commitment1 dock build events
Large army production182 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

vardaan5

Quetzalcoatl · Red
Loss 1117 -16
EAPM
42.0
Favorite unit
Eagle Warrior
39 fielded
Total score
26,650
Military score
7,430
Economic score
15,476
Kills score
3,744
Units killed
125
Units lost
138
Buildings razed
5
Largest army
126
First expansion
10:03
Age path
PatecatlClassical · Est. start 3:49
CoyolxauhquiHeroic · Est. start 12:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy500 total resource volume
Large army production126 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

uitorvardaan5
Score
Total score uitor
40,34060%26,65040%
Military score uitor
18,90872%7,43028%
Economic score uitor
17,42553%15,47647%
Kills score uitor
4,00752%3,74448%
Combat and army
uitorvardaan5
136 Units killed 125
125 Units lost 138
3 Buildings razed 5
182 Largest army 126

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

uitor

Bought

No buys

Sold

No sells

Total player market volume0

vardaan5

Bought

Food200

Sold

Wood300
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

uitor

Army · 182

Units

Huskarl66
Berserk41
Throwing Axeman38
Portable Ram15
Hersir11
Godi10
Fire Giant1

Technologies8 researched · 11 pre-queued

Pickaxe0:12
Hand Axe0:44
Medium Infantry8:29
Copper Shields12:30
Copper Armor12:30
Copper Weapons12:30
Shaft MinePre-queued · 14:44
Ballistics15:13
Crenellations15:19
Heavy InfantryPre-queued · 16:15
Bronze ShieldsPre-queued · 16:26
Bronze ArmorPre-queued · 16:26
Bronze WeaponsPre-queued · 16:28
Bow SawPre-queued · 17:11
PlowPre-queued · 20:06
HusbandryPre-queued · 20:07
Iron ShieldsPre-queued · 21:15
Iron ArmorPre-queued · 21:16
Iron WeaponsPre-queued · 21:16
Buildings 13 types
Wall24
House21
Farm9
Sentry Tower9
Ox Cart Building8
Great Hall5
Longhouse5
Hill Fort4
Armory3
Temple2
Dock1
Market1
Town Center1
God powers 6 invoked
Asgardian Bastion4
Nidhogg1
Tempest1

vardaan5

Army · 126

Units

Eagle Warrior39
Ocelotl Warrior33
Warrior Priest17
Coyote Warrior13
Otontin12
Shorn One12

Technologies6 researched

Pickaxe5:16
Husbandry8:24
Hand Axe8:37
Medium Nobles Hut Soldiers13:24
Shaft Mine14:33
Heavy Nobles Hut Soldiers19:58
Buildings 9 types
Calpulli16
House14
Nobles Hut8
Great Temple2
Armory1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
Starfall1