Advanced match analysis
-- vs Alonso2002X
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 12431
- Duration
- 20:17
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
--
Huitzilopochtli · Elo 1478 -16
20:17
Match length
Winner
Alonso2002X
Kronos · Elo 1503 +16
46.4% win probability
Pre-match · Alonso2002X favored
win probability 53.6%
Key momentsIn match order
--
Huitzilopochtli · Blue- EAPM
- 35.1
- Favorite unit
- Tequihua Archer 66 fielded
- Total score
- 20,100
- Military score
- 5,206
- Economic score
- 12,143
- Kills score
- 2,779
- Units killed
- 107
- Units lost
- 139
- Buildings razed
- 1
- Largest army
- 122
- First expansion
- 10:11
Age path
MalinalxochitlClassical · Research start 4:20
CoatlicueHeroic · Est. start 9:24
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
Market economy500 total resource volume
Large army production122 military units
Most Deaths
Most Improvements
Alonso2002X
Kronos · Red- EAPM
- 63.6
- Favorite unit
- Murmillo 61 fielded
- Total score
- 24,297
- Military score
- 11,955
- Economic score
- 9,491
- Kills score
- 2,851
- Units killed
- 131
- Units lost
- 107
- Buildings razed
- 16
- Largest army
- 198
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:16
HyperionHeroic · Est. start 13:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production198 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
--Alonso2002X
Score
Combat and army
--Alonso2002X
107
Units killed
131
139
Units lost
107
1
Buildings razed
16
122
Largest army
198
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
--
Bought
Sold
No sells
Total player market volume500
Alonso2002X
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
--
Army · 122Units
Quimichin Spy1