Replay-derived match flow, timings, and composition.

Advanced match analysis

-- vs Alonso2002X

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
12431
Duration
20:17
Patch
19.17020
Played
· 21 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
-- Huitzilopochtli · Elo 1478 -16
20:17 Match length
Winner
Alonso2002X Kronos · Elo 1503 +16
46.4% win probability Pre-match · Alonso2002X favored win probability 53.6%
Key momentsIn match order
First pressure
2:54 Alonso2002X Counter Barracks
Fastest Classical
3:16* Alonso2002X Prometheus · estimated
Armory timing
5:59 -- Armory
First extra TC
10:11 -- Town Center
Fastest Heroic
10:39* -- Coatlicue · estimated
Market timing
14:52 -- Market
Fortress timing
16:14 Alonso2002X Palace

--

Huitzilopochtli · Blue
Loss 1478 -16
EAPM
35.1
Favorite unit
Tequihua Archer
66 fielded
Total score
20,100
Military score
5,206
Economic score
12,143
Kills score
2,779
Units killed
107
Units lost
139
Buildings razed
1
Largest army
122
First expansion
10:11
Age path
MalinalxochitlClassical · Research start 4:20
CoatlicueHeroic · Est. start 9:24
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
Market economy500 total resource volume
Large army production122 military units
Most Deaths Most Improvements

Alonso2002X

Kronos · Red
Win 1503 +16
EAPM
63.6
Favorite unit
Murmillo
61 fielded
Total score
24,297
Military score
11,955
Economic score
9,491
Kills score
2,851
Units killed
131
Units lost
107
Buildings razed
16
Largest army
198
First expansion
—
Age path
PrometheusClassical · Est. start 2:16
HyperionHeroic · Est. start 13:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production198 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

--Alonso2002X
Score
Total score Alonso2002X
20,10045%24,29755%
Military score Alonso2002X
5,20630%11,95570%
Economic score --
12,14356%9,49144%
Kills score Alonso2002X
2,77949%2,85151%
Combat and army
--Alonso2002X
107 Units killed 131
139 Units lost 107
1 Buildings razed 16
122 Largest army 198

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

--

Bought

Food500

Sold

No sells

Total player market volume500

Alonso2002X

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

--

Army · 122

Units

Tequihua Archer66
Tlamanih Spearman23
Warrior Priest12
Ocelotl Warrior10
Eagle Warrior7
Coyote Warrior3
Quimichin Spy1

Technologies2 researched · 2 pre-queued

Hand Axe6:17
PickaxePre-queued · 6:17
Plow13:17
Medium War Hut SoldiersPre-queued · 19:09
Buildings 12 types
Farm32
House18
Wall16
Calpulli10
Smoke Trap7
Spike Trap3
Temple3
War Hut3
Armory2
Market1
Nobles Hut1
Town Center1
God powers 4 invoked
Blood Pact2
Earth Monster1
Infestation1

Alonso2002X

Army · 198

Units

Murmillo61
Turma45
Contarius44
Arcus12
Promethean11
Satyr10
Destroyer8
Oracle7

Technologies3 researched · 7 pre-queued

Pickaxe7:50
Medium InfantryPre-queued · 14:03
Medium ArchersPre-queued · 14:04
Copper WeaponsPre-queued · 14:09
Heavy Infantry17:39
Heavy CavalryPre-queued · 18:54
Heavy ArchersPre-queued · 18:55
Bronze WeaponsPre-queued · 19:02
Copper Armor19:02
Copper ShieldsPre-queued · 19:03
Buildings 7 types
Manor16
Military Barracks12
Counter Barracks5
Temple2
Armory1
Economic Guild1
Palace1
God powers 12 invoked
Valor8
Chaos2
Deconstruction2