Advanced match analysis
lgjhon93 + GustavinhoJR816 vs ILMAGNIFICO8316 + ElReverendoJona
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 22714
- Duration
- 31:34
- Patch
- 19.17020
- Played
- · 21 hours ago
Victory
Team Elo 902
lgjhon93
Gaia · Elo 941 +14
GustavinhoJR816
Amaterasu · Elo 863 +18
31:34
Match length
Defeat
Team Elo 874
ILMAGNIFICO8316
Ra · Elo 770 -11
ElReverendoJona
Zeus · Elo 978 -21
54.0% win probability
Pre-match · lgjhon93 + GustavinhoJR816 favored
win probability 46.0%
Key momentsIn match order
lgjhon93
Gaia · Blue · Team 1- EAPM
- 25.8
- Favorite unit
- Cheiroballista 35 fielded
- Total score
- 85,997
- Military score
- 35,357
- Economic score
- 43,046
- Kills score
- 7,630
- Units killed
- 274
- Units lost
- 124
- Buildings razed
- 26
- Largest army
- 218
- First expansion
- 11:14
Age path
OceanusClassical · Research start 3:04
TheiaHeroic · Research start 14:56
AtlasMythic · Research start 21:25
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling28 wall build events
Market economy700 total resource volume
Large army production218 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
ILMAGNIFICO8316
Ra · Red · Team 2- EAPM
- 42.3
- Favorite unit
- Axeman 399 fielded
- Total score
- 31,753
- Military score
- 10,747
- Economic score
- 15,190
- Kills score
- 5,816
- Units killed
- 153
- Units lost
- 266
- Buildings razed
- 2
- Largest army
- 872
- First expansion
- 10:32
Age path
PtahClassical · Research start 4:56
SobekHeroic · Research start 15:03
HorusMythic · Research start 25:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling33 wall build events
Large army production872 military units
Most Deaths
GustavinhoJR816
Amaterasu · Yellow · Team 1- EAPM
- 21.4
- Favorite unit
- Shinobi 55 fielded
- Total score
- 70,927
- Military score
- 28,306
- Economic score
- 35,894
- Kills score
- 6,912
- Units killed
- 252
- Units lost
- 173
- Buildings razed
- 48
- Largest army
- 215
- First expansion
- 7:39
Age path
MinakatatomiClassical · Research start 3:33
HachimanHeroic · Research start 18:15
TakemikazuchiMythic · Research start 23:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production215 military units
No post-game awards
ElReverendoJona
Zeus · Green · Team 2- EAPM
- 23.0
- Favorite unit
- Myrmidon 149 fielded
- Total score
- 38,198
- Military score
- 11,583
- Economic score
- 21,664
- Kills score
- 4,983
- Units killed
- 127
- Units lost
- 260
- Buildings razed
- 2
- Largest army
- 246
- First expansion
- 17:43
Age path
AthenaClassical · Research start 2:53
DionysusHeroic · Research start 12:09
HephaestusMythic · Research start 20:46
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy24,000 total resource volume
Large army production246 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
lgjhon93ILMAGNIFICO8316GustavinhoJR816ElReverendoJona
Score composition
MilitaryEconomyKills score
lgjhon93
85,997
ILMAGNIFICO8316
31,753
GustavinhoJR816
70,927
ElReverendoJona
38,198
Units killed vs lost
KilledLost
lgjhon93
274 / 124
ILMAGNIFICO8316
153 / 266
GustavinhoJR816
252 / 173
ElReverendoJona
127 / 260
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 24,700 total volume›
lgjhon93
Bought
Sold
No sells
Total player market volume700
ILMAGNIFICO8316
Bought
No buys
Sold
No sells
Total player market volume0
GustavinhoJR816
Bought
No buys
Sold
No sells
Total player market volume0
ElReverendoJona
Bought
Sold
Total player market volume24,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.