Replay-derived match flow, timings, and composition.

Advanced match analysis

NeymarMD vs Solviatt

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
28688
Duration
13:10
Patch
19.17020
Played
· 21 hours ago
Marsh map preview
MapMarsh
Defeated
NeymarMD Shennong · Elo 1973 -17
13:10 Match length
Winner
Solviatt Loki · Elo 1981 +17
48.8% win probability Pre-match · Solviatt favored win probability 51.2%
Key momentsIn match order
First pressure
1:32 Solviatt Hersir trained
Fastest Classical
4:08* Solviatt Heimdall · estimated
First extra TC
6:11 Solviatt Town Center
Armory timing
9:01 Solviatt Armory
Fastest Heroic
11:46* Solviatt Bragi · estimated

NeymarMD

Shennong · Blue
Loss 1973 -17
EAPM
93.7
Favorite unit
Dao Swordsman
24 fielded
Total score
17,423
Military score
7,674
Economic score
9,572
Kills score
177
Units killed
6
Units lost
25
Buildings razed
2
Largest army
71
First expansion
6:14
Age path
ChiyouClassical · Research start 3:11
RushouHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Most Deaths Most Improvements

Solviatt

Loki · Red
Win 1981 +17
EAPM
64.9
Favorite unit
Hersir
30 fielded
Total score
20,301
Military score
9,641
Economic score
9,997
Kills score
663
Units killed
27
Units lost
7
Buildings razed
2
Largest army
61
First expansion
6:11
Age path
HeimdallClassical · Research start 3:08
BragiHeroic · Est. start 10:31
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NeymarMDSolviatt
Score
Total score Solviatt
17,42346%20,30154%
Military score Solviatt
7,67444%9,64156%
Economic score Solviatt
9,57249%9,99751%
Kills score Solviatt
17766379%
Combat and army
NeymarMDSolviatt
6 Units killed 27
25 Units lost 7
2 Buildings razed 2
71 Largest army 61

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NeymarMD

Army · 71

Units

Dao Swordsman24
Fire Archer19
Ge Halberdier11
Siege Crossbow9
Pioneer3
Ya Zi3
Sage2

Technologies1 researched · 8 pre-queued

Hand AxePre-queued · 7:21
PickaxePre-queued · 7:21
Husbandry7:22
Medium ArchersPre-queued · 9:54
Medium InfantryPre-queued · 10:05
Copper ArmorPre-queued · 10:06
Copper WeaponsPre-queued · 10:07
Copper ShieldsPre-queued · 10:08
Heavy ArchersPre-queued · 12:32
Buildings 10 types
House12
Wall10
Silo9
Farm5
Machine Workshop4
Military Camp4
Armory1
Imperial Academy1
Temple1
Town Center1
God powers 5 invoked
Prosperous Seeds2
Venom Beast2
Lightning Weapons1

Solviatt

Army · 61

Units

Hersir30
Throwing Axeman13
Jarl8
Einheri5
Berserk4
Godi1

Technologies2 researched · 4 pre-queued

Hand Axe7:52
Pickaxe8:06
Copper WeaponsPre-queued · 11:08
Copper ArmorPre-queued · 11:09
Medium InfantryPre-queued · 12:45
Copper ShieldsPre-queued · 12:47
Buildings 9 types
Wall19
House16
Ox Cart Building8
Farm5
Great Hall4
Longhouse3
Town Center2
Armory1
Temple1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1