Advanced match analysis
NeymarMD vs Solviatt
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 28688
- Duration
- 13:10
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
NeymarMD
Shennong · Elo 1973 -17
13:10
Match length
Winner
Solviatt
Loki · Elo 1981 +17
48.8% win probability
Pre-match · Solviatt favored
win probability 51.2%
Key momentsIn match order
NeymarMD
Shennong · Blue- EAPM
- 93.7
- Favorite unit
- Dao Swordsman 24 fielded
- Total score
- 17,423
- Military score
- 7,674
- Economic score
- 9,572
- Kills score
- 177
- Units killed
- 6
- Units lost
- 25
- Buildings razed
- 2
- Largest army
- 71
- First expansion
- 6:14
Age path
ChiyouClassical · Research start 3:11
RushouHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Most Deaths
Most Improvements
Solviatt
Loki · Red- EAPM
- 64.9
- Favorite unit
- Hersir 30 fielded
- Total score
- 20,301
- Military score
- 9,641
- Economic score
- 9,997
- Kills score
- 663
- Units killed
- 27
- Units lost
- 7
- Buildings razed
- 2
- Largest army
- 61
- First expansion
- 6:11
Age path
HeimdallClassical · Research start 3:08
BragiHeroic · Est. start 10:31
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
NeymarMDSolviatt
Score
Combat and army
NeymarMDSolviatt
6
Units killed
27
25
Units lost
7
2
Buildings razed
2
71
Largest army
61
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.