Advanced match analysis
☣fRESH֍ vs Chewwy_22
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 15119
- Duration
- 27:20
- Patch
- 19.17020
- Played
- · 21 hours ago
Winner
<color=1.24/9.09/4.4>☣fRESH֍
Oranos · Elo 1249 +14
27:20
Match length
Defeated
Chewwy_22
Shennong · Elo 1177 -14
60.2% win probability
Pre-match · ☣fRESH֍ favored
win probability 39.8%
Key momentsIn match order
<color=1.24/9.09/4.4>☣fRESH֍
Oranos · Blue- EAPM
- 70.7
- Favorite unit
- Contarius 77 fielded
- Total score
- 56,815
- Military score
- 27,810
- Economic score
- 25,081
- Kills score
- 4,025
- Units killed
- 141
- Units lost
- 134
- Buildings razed
- 13
- Largest army
- 168
- First expansion
- 9:19
Age path
PrometheusClassical · Est. start 2:54
TheiaHeroic · Est. start 8:32
HekateMythic · Est. start 18:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy3,900 total resource volume
Large army production168 military units
Highest Score
Largest Army
Most Improvements
Most Resources
Chewwy_22
Shennong · Red- EAPM
- 23.5
- Favorite unit
- Fire Archer 18 fielded
- Total score
- 38,009
- Military score
- 14,829
- Economic score
- 18,141
- Kills score
- 5,062
- Units killed
- 161
- Units lost
- 160
- Buildings razed
- 15
- Largest army
- 77
- First expansion
- 9:55
Age path
ChiyouClassical · Research start 3:35
RushouHeroic · Research start 6:51
HuangdiMythic · Research start 18:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy2,600 total resource volume
Most Deaths
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
<color=1.24/9.09/4.4>☣fRESH֍Chewwy_22
Score
Combat and army
<color=1.24/9.09/4.4>☣fRESH֍Chewwy_22
141
Units killed
161
134
Units lost
160
13
Buildings razed
15
168
Largest army
77
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,500 total volume›
<color=1.24/9.09/4.4>☣fRESH֍
Bought
No buys
Sold
Total player market volume3,900
Chewwy_22
Bought
No buys
Sold
Total player market volume2,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.