Replay-derived match flow, timings, and composition.

Advanced match analysis

☣fRESH֍ vs Chewwy_22

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
15119
Duration
27:20
Patch
19.17020
Played
· 21 hours ago
Yellow River map preview
MapYellow River
Winner
<color=1.24/9.09/4.4>☣fRESH֍ Oranos · Elo 1249 +14
27:20 Match length
Defeated
Chewwy_22 Shennong · Elo 1177 -14
60.2% win probability Pre-match · ☣fRESH֍ favored win probability 39.8%
Key momentsIn match order
Fastest Classical
3:54* <color=1.24/9.09/4.4>☣fRESH֍ Prometheus · estimated
First pressure
4:11 <color=1.24/9.09/4.4>☣fRESH֍ Counter Barracks
Armory timing
6:12 <color=1.24/9.09/4.4>☣fRESH֍ Armory
Fastest Heroic
8:06* Chewwy_22 Rushou · estimated
First extra TC
9:19 <color=1.24/9.09/4.4>☣fRESH֍ Town Center
Fortress timing
11:25 <color=1.24/9.09/4.4>☣fRESH֍ Palace
Market timing
16:03 Chewwy_22 Market
Fastest Mythic
20:36* <color=1.24/9.09/4.4>☣fRESH֍ Hekate · estimated
Win 1249 +14
EAPM
70.7
Favorite unit
Contarius
77 fielded
Total score
56,815
Military score
27,810
Economic score
25,081
Kills score
4,025
Units killed
141
Units lost
134
Buildings razed
13
Largest army
168
First expansion
9:19
Age path
PrometheusClassical · Est. start 2:54
TheiaHeroic · Est. start 8:32
HekateMythic · Est. start 18:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy3,900 total resource volume
Large army production168 military units
Highest Score Largest Army Most Improvements Most Resources

Chewwy_22

Shennong · Red
Loss 1177 -14
EAPM
23.5
Favorite unit
Fire Archer
18 fielded
Total score
38,009
Military score
14,829
Economic score
18,141
Kills score
5,062
Units killed
161
Units lost
160
Buildings razed
15
Largest army
77
First expansion
9:55
Age path
ChiyouClassical · Research start 3:35
RushouHeroic · Research start 6:51
HuangdiMythic · Research start 18:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy2,600 total resource volume
Most Deaths Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

<color=1.24/9.09/4.4>☣fRESH֍Chewwy_22
Score
Total score ☣fRESH֍
56,81560%38,00940%
Military score ☣fRESH֍
27,81065%14,82935%
Economic score ☣fRESH֍
25,08158%18,14142%
Kills score Chewwy_22
4,02544%5,06256%
Combat and army
<color=1.24/9.09/4.4>☣fRESH֍Chewwy_22
141 Units killed 161
134 Units lost 160
13 Buildings razed 15
168 Largest army 77

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,500 total volume

<color=1.24/9.09/4.4>☣fRESH֍

Bought

No buys

Sold

Food900
Wood3,000
Total player market volume3,900

Chewwy_22

Bought

No buys

Sold

Food1,300
Wood1,300
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=1.24/9.09/4.4>☣fRESH֍

Army · 168

Units

Contarius77
Arcus35
Destroyer14
Turma14
Fanatic9
Oracle9
Dryad5
Cheiroballista1
Fire Siphon1
Katapeltes1
Lampades1
Promethean1

Technologies22 researched · 1 pre-queued

Ballistics7:05
Hand Axe7:15
Medium Archers9:05
Medium Infantry9:29
Pickaxe9:38
Copper Shields9:44
Copper Weapons9:44
Copper ArmorPre-queued · 12:26
Heavy Cavalry13:17
Heavy Infantry15:16
Plow15:42
Bow Saw16:09
Heavy Archers16:52
Bronze Shields17:29
Bronze Armor18:53
Bronze Weapons19:44
Shaft Mine20:00
Champion Cavalry20:54
Champion Archers21:40
Iron Shields22:15
Iron Weapons22:15
Champion Infantry23:42
Iron Armor24:45
Buildings 11 types
Farm27
Military Barracks22
Counter Barracks12
Manor8
Palace6
Town Center5
Temple3
Sky Passage2
Armory1
Economic Guild1
Market1
God powers 15 invoked
Valor10
Hesperides Tree2
Shockwave2
Tartarian Gate1

Chewwy_22

Army · 77

Units

Fire Archer18
Ge Halberdier18
Wuzu Javelineer10
Dao Swordsman9
Pioneer6
Sage6
Axe Cart5
Chu Ko Nu2
Siege Crossbow2
Jiang Zi Ya1

Technologies15 researched

Hand Axe5:36
Pickaxe10:06
Bow Saw10:06
Copper Weapons13:13
Copper Shields13:14
Copper Armor13:14
Medium Archers14:30
Medium Infantry17:43
Crenellations18:14
Heavy Archers19:32
Heavy Infantry19:32
Husbandry20:09
Shaft Mine20:09
Champion Infantry25:07
Champion Archers25:07
Buildings 12 types
Farm28
House22
Wall14
Silo12
Baolei4
Machine Workshop4
Military Camp4
Town Center3
Imperial Academy2
Market2
Armory1
Temple1
God powers 6 invoked
Prosperous Seeds3
Lightning Weapons1
Venom Beast1
Yinglongs Wrath1