Advanced match analysis
ZethBox + Nimip + Apolograntz + Shad0wSt4lker vs juank mort + DRH Solano11 + DRDARGAME7 + IvanDrago131
- Queue
- Ranked 4v4 Supremacy
- Map
- Watering Hole
- Map Seed
- 15443
- Duration
- 11:00
- Patch
- 19.17020
- Played
- · 21 hours ago
Victory
Team Elo 1019
ZethBox
Hades · Elo 1051 +15
Nimip
Gaia · Elo 987 +18
Apolograntz
Poseidon · Elo 1006 +17
Shad0wSt4lker
Zeus · Elo 1032 +16
11:00
Match length
Defeat
Team Elo 988
juank mort
Nuwa · Elo 965 -15
DRH Solano11
Zeus · Elo 901 -29
DRDARGAME7
Loki · Elo 1064 -20
IvanDrago131
Amaterasu · Elo 1024 -18
54.4% win probability
Pre-match · ZethBox + Nimip + Apolograntz + Shad0wSt4lker favored
win probability 45.6%
Key momentsIn match order
ZethBox
Hades · Blue · Team 1- EAPM
- 48.3
- Favorite unit
- Toxotes 19 fielded
- Total score
- 14,007
- Military score
- 5,354
- Economic score
- 8,137
- Kills score
- 516
- Units killed
- 19
- Units lost
- 9
- Buildings razed
- 0
- Largest army
- 39
- First expansion
- 6:34
Age path
AthenaClassical · Est. start 1:58
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
No post-game awards
juank mort
Nuwa · Purple · Team 2- EAPM
- 7.0
- Favorite unit
- Dao Swordsman 4 fielded
- Total score
- 10,296
- Military score
- 3,475
- Economic score
- 6,821
- Kills score
- 0
- Units killed
- 0
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 6
- First expansion
- —
Age path
XuannuClassical · Research start 5:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Nimip
Gaia · Yellow · Team 1- EAPM
- 20.9
- Favorite unit
- Murmillo 4 fielded
- Total score
- 15,082
- Military score
- 3,106
- Economic score
- 11,976
- Kills score
- 0
- Units killed
- 0
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 4
- First expansion
- 5:02
Age path
OceanusClassical · Est. start 2:56
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Highest Score
Most Resources
DRH Solano11
Zeus · Green · Team 2- EAPM
- 6.1
- Favorite unit
- Toxotes 8 fielded
- Total score
- 7,781
- Military score
- 2,275
- Economic score
- 5,416
- Kills score
- 90
- Units killed
- 3
- Units lost
- 29
- Buildings razed
- 0
- Largest army
- 9
- First expansion
- —
Age path
AthenaClassical · Research start 5:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Apolograntz
Poseidon · Cyan · Team 1- EAPM
- 52.3
- Favorite unit
- Hippeus 23 fielded
- Total score
- 11,777
- Military score
- 4,796
- Economic score
- 6,895
- Kills score
- 86
- Units killed
- 6
- Units lost
- 4
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- —
Age path
HermesClassical · Research start 2:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
DRDARGAME7
Loki · Grey · Team 2- EAPM
- 24.1
- Favorite unit
- Raiding Cavalry 12 fielded
- Total score
- 10,149
- Military score
- 3,006
- Economic score
- 6,943
- Kills score
- 200
- Units killed
- 9
- Units lost
- 19
- Buildings razed
- 5
- Largest army
- 32
- First expansion
- 7:27
Age path
HeimdallClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards
Shad0wSt4lker
Zeus · Orange · Team 1- EAPM
- 27.6
- Favorite unit
- Hoplite 13 fielded
- Total score
- 12,664
- Military score
- 5,345
- Economic score
- 6,731
- Kills score
- 588
- Units killed
- 25
- Units lost
- 1
- Buildings razed
- 1
- Largest army
- 19
- First expansion
- —
Age path
AthenaClassical · Est. start 3:03
ApolloHeroic · Est. start 9:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills
IvanDrago131
Amaterasu · Maroon · Team 2- EAPM
- 21.4
- Favorite unit
- Samurai 12 fielded
- Total score
- 13,217
- Military score
- 7,795
- Economic score
- 5,404
- Kills score
- 18
- Units killed
- 1
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 36
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Improvements
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
ZethBoxjuank mortNimipDRH Solano11ApolograntzDRDARGAME7Shad0wSt4lkerIvanDrago131
Score composition
MilitaryEconomyKills score
ZethBox
14,007
juank mort
10,296
Nimip
15,082
DRH Solano11
7,781
Apolograntz
11,777
DRDARGAME7
10,149
Shad0wSt4lker
12,664
IvanDrago131
13,217
Units killed vs lost
KilledLost
ZethBox
19 / 9
juank mort
0 / 1
Nimip
0 / 1
DRH Solano11
3 / 29
Apolograntz
6 / 4
DRDARGAME7
9 / 19
Shad0wSt4lker
25 / 1
IvanDrago131
1 / 1
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
ZethBox
Army · 39Units
Technologies3 researched
Buildings ›8 types
God powers ›2 invoked
juank mort
Army · 6Units
Technologies4 researched
Buildings ›6 types
God powers ›2 invoked
Nimip
Army · 4Units
Technologies6 researched
Buildings ›9 types
God powers ›1 invoked
DRH Solano11
Army · 9Units
Technologies3 researched
Buildings ›7 types
God powers ›None invoked
No god powers recorded.