Advanced match analysis
c3dw vs Aroque
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 23594
- Duration
- 18:34
- Patch
- 19.17020
- Played
- · 21 hours ago
Winner
c3dw
Set · Elo 985 +15
18:34
Match length
Defeated
Aroque
Hades · Elo 911 -44
60.5% win probability
Pre-match · c3dw favored
win probability 39.5%
Key momentsIn match order
c3dw
Set · Cyan- EAPM
- 23.2
- Favorite unit
- Camel Rider 12 fielded
- Total score
- 32,719
- Military score
- 12,050
- Economic score
- 18,728
- Kills score
- 1,941
- Units killed
- 53
- Units lost
- 48
- Buildings razed
- 9
- Largest army
- 23
- First expansion
- 10:00
Age path
PtahClassical · Est. start 3:40
NephthysHeroic · Est. start 7:06
ThothMythic · Est. start 14:26
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Aroque
Hades · Red- EAPM
- 19.4
- Favorite unit
- Hippeus 30 fielded
- Total score
- 16,372
- Military score
- 4,843
- Economic score
- 11,062
- Kills score
- 522
- Units killed
- 29
- Units lost
- 52
- Buildings razed
- 1
- Largest army
- 47
- First expansion
- 15:10
Age path
AthenaClassical · Research start 4:23
ApolloHeroic · Research start 16:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
c3dwAroque
Score
Combat and army
c3dwAroque
53
Units killed
29
48
Units lost
52
9
Buildings razed
1
23
Largest army
47
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.