Advanced match analysis
ferraz vs Traveler 1
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 28109
- Duration
- 14:47
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
ferraz
Amaterasu · Elo 1032 -15
14:47
Match length
Winner
Traveler 1
Set · Elo 1082 +15
42.9% win probability
Pre-match · Traveler 1 favored
win probability 57.1%
Key momentsIn match order
ferraz
Amaterasu · Blue- EAPM
- 49.0
- Favorite unit
- Bushi 6 fielded
- Total score
- 15,787
- Military score
- 3,925
- Economic score
- 11,570
- Kills score
- 292
- Units killed
- 18
- Units lost
- 39
- Buildings razed
- 1
- Largest army
- 26
- First expansion
- 5:48
Age path
Ame No UzumeClassical · Research start 2:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Most Deaths
Most Resources
Traveler 1
Set · Red- EAPM
- 42.5
- Favorite unit
- Spearman 12 fielded
- Total score
- 13,887
- Military score
- 6,182
- Economic score
- 6,806
- Kills score
- 899
- Units killed
- 39
- Units lost
- 35
- Buildings razed
- 1
- Largest army
- 15
- First expansion
- —
Age path
AnubisClassical · Research start 3:28
NephthysHeroic · Research start 11:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ferrazTraveler 1
Score
Combat and army
ferrazTraveler 1
18
Units killed
39
39
Units lost
35
1
Buildings razed
1
26
Largest army
15
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.