Replay-derived match flow, timings, and composition.

Advanced match analysis

Theus#6580 vs Resign Now

Queue
Ranked 1v1 Deathmatch
Map
Tundra
Map Seed
4721
Duration
15:17
Patch
19.17020
Played
· 21 hours ago
Tundra map preview
MapTundra
Winner
Theus#6580 Loki · Elo 1121 +121
15:17 Match length
Defeated
Resign Now Kronos · Elo 1294 -28
27.0% win probability Pre-match · Resign Now favored · Upset win probability 73.0%
Key momentsIn match order
Market timing
0:31 Resign Now Market
First pressure
0:37 Resign Now Military Barracks
Armory timing
0:48 Theus#6580 Armory
First extra TC
1:00 Theus#6580 Town Center
Fortress timing
1:26 Resign Now Palace
Fastest Classical
1:30* Theus#6580 Heimdall · estimated
Fastest Heroic
3:00* Theus#6580 Bragi · estimated
Fastest Mythic
5:19* Resign Now Helios · estimated

Theus#6580

Loki · Blue
Win 1121 +121
EAPM
53.9
Favorite unit
Hersir
212 fielded
Total score
82,032
Military score
34,285
Economic score
31,615
Kills score
16,159
Units killed
490
Units lost
347
Buildings razed
42
Largest army
560
First expansion
1:00
Age path
HeimdallClassical · Research start 0:30
BragiHeroic · Research start 1:45
HelMythic · Research start 3:28
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom5 expansion build events
Large army production560 military units
Highest Score Most Kills

Resign Now

Kronos · Red
Loss 1294 -28
EAPM
52.3
Favorite unit
Arcus
291 fielded
Total score
80,481
Military score
32,735
Economic score
35,538
Kills score
12,208
Units killed
347
Units lost
498
Buildings razed
1
Largest army
556
First expansion
2:30
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Est. start 3:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom3 expansion build events
Large army production556 military units
Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Theus#6580Resign Now
Score
Total score Theus#6580
82,03250%80,48150%
Military score Theus#6580
34,28551%32,73549%
Economic score Resign Now
31,61547%35,53853%
Kills score Theus#6580
16,15957%12,20843%
Combat and army
Theus#6580Resign Now
490 Units killed 347
347 Units lost 498
42 Buildings razed 1
560 Largest army 556

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Theus#6580

Army · 560

Units

Hersir212
Godi116
Throwing Axeman85
Einheri39
Portable Ram27
Jarl25
Ballista14
Frost Giant14
Fire Giant10
Raiding Cavalry10
Mountain Giant7
Battle Boar1

Technologies0 researched

No key technologies recorded.

Buildings 9 types
Farm26
House18
Longhouse6
Ox Cart Building6
Town Center5
Great Hall4
Hill Fort3
Temple3
Armory1
God powers 4 invoked
Undermine2
Flaming Weapons1
Nidhogg1

Resign Now

Army · 556

Units

Arcus291
Fanatic146
Murmillo105
Contarius10
Oracle3
Fire Siphon1

Technologies0 researched

No key technologies recorded.

Buildings 9 types
Military Barracks22
Mirror Tower22
Sentry Tower15
Manor13
Farm12
Palace7
Town Center3
Market2
Temple1
God powers 5 invoked
Traitor2
Deconstruction1
Valor1
Vortex1