Replay-derived match flow, timings, and composition.

Advanced match analysis

Fake vs higornog96

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
25546
Duration
21:52
Patch
19.17020
Played
· 21 hours ago
Savannah map preview
MapSavannah
Winner
Fake Poseidon · Elo 1229 +14
21:52 Match length
Defeated
higornog96 Loki · Elo 1154 -14
60.6% win probability Pre-match · Fake favored win probability 39.4%
Key momentsIn match order
First pressure
3:23 higornog96 Hersir trained
Fastest Classical
3:50* Fake Hermes · estimated
Market timing
5:41 Fake Market
Armory timing
5:44 Fake Armory
Fastest Heroic
8:26* Fake Aphrodite · estimated
First extra TC
11:05 higornog96 Town Center
Fortress timing
16:20 Fake Fortress
Fastest Mythic
19:20* Fake Hephaestus · estimated

Fake

Poseidon · Blue
Win 1229 +14
EAPM
63.6
Favorite unit
Hippeus
107 fielded
Total score
31,358
Military score
11,175
Economic score
15,182
Kills score
5,067
Units killed
200
Units lost
61
Buildings razed
9
Largest army
142
First expansion
—
Age path
HermesClassical · Est. start 2:50
AphroditeHeroic · Est. start 7:11
HephaestusMythic · Est. start 17:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production142 military units
Highest Score Most Improvements Most Kills Most Resources

higornog96

Loki · Yellow
Loss 1154 -14
EAPM
28.7
Favorite unit
Throwing Axeman
53 fielded
Total score
12,004
Military score
3,740
Economic score
6,484
Kills score
1,780
Units killed
61
Units lost
204
Buildings razed
0
Largest army
145
First expansion
11:05
Age path
HeimdallClassical · Est. start 3:13
BragiHeroic · Est. start 17:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production145 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Fakehigornog96
Score
Total score Fake
31,35872%12,00428%
Military score Fake
11,17575%3,74025%
Economic score Fake
15,18270%6,48430%
Kills score Fake
5,06774%1,78026%
Combat and army
Fakehigornog96
200 Units killed 61
61 Units lost 204
9 Buildings razed 0
142 Largest army 145

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Fake

Bought

No buys

Sold

No sells

Total player market volume0

higornog96

Bought

Food500

Sold

Wood900
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fake

Army · 142

Units

Hippeus107
Centaur11
Hypaspist9
Prodromos9
Atalanta2
Theseus2
Hippolyta1
Petrobolos1

Technologies11 researched · 1 pre-queued

Medium Cavalry5:25
Plow9:59
Hand Axe10:00
Pickaxe10:00
Copper Weapons10:02
Copper Armor10:02
Heavy CavalryPre-queued · 12:41
Bronze Armor16:02
Medium Infantry16:59
Bronze Weapons17:00
Bow Saw19:06
Shaft Mine19:06
Buildings 10 types
House21
Farm12
Storehouse6
Granary4
Stable4
Military Academy2
Armory1
Fortress1
Market1
Temple1
God powers 4 invoked
Curse3
Lure1

higornog96

Army · 145

Units

Throwing Axeman53
Hersir43
Raiding Cavalry19
Hirdman16
Einheri14

Technologies0 researched

No key technologies recorded.

Buildings 9 types
House20
Farm19
Ox Cart Building11
Great Hall3
Longhouse3
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Spy2