Advanced match analysis
Tonga94 + Furbi2 + Asgeirr Den Sanne-Týr Søn + MiniVega vs Hawk Eyes + Unroc + PAGLIACCI + XxmelfexX
- Queue
- Ranked 4v4 Supremacy
- Map
- Watering Hole
- Map Seed
- 23739
- Duration
- 22:01
- Patch
- 19.17020
- Played
- · 21 hours ago
Victory
Team Elo 1679
Tonga94
Oranos · Elo 1671 +3
Furbi2
Ra · Elo 1538 +7
Asgeirr Den Sanne-Týr Søn
Amaterasu · Elo 1819 +1
MiniVega
Freyr · Elo 1688 +3
22:01
Match length
Defeat
Team Elo 1273
Hawk Eyes
Thor · Elo 1021 -1
Unroc
Zeus · Elo 1271 -3
PAGLIACCI
Poseidon · Elo 1473 -7
XxmelfexX
Susanoo · Elo 1327 -3
91.2% win probability
Pre-match · Tonga94 + Furbi2 + Asgeirr Den Sanne-Týr Søn + MiniVega favored
win probability 8.8%
Key momentsIn match order
Tonga94
Oranos · Blue · Team 1- EAPM
- 71.0
- Favorite unit
- Contarius 222 fielded
- Total score
- 66,526
- Military score
- 24,730
- Economic score
- 37,465
- Kills score
- 4,394
- Units killed
- 121
- Units lost
- 192
- Buildings razed
- 5
- Largest army
- 480
- First expansion
- 4:14
Age path
PrometheusClassical · Research start 2:45
TheiaHeroic · Est. start 8:31
HeliosMythic · Est. start 14:12
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production480 military units
No post-game awards
Hawk Eyes
Thor · Red · Team 2- EAPM
- 33.2
- Favorite unit
- Throwing Axeman 43 fielded
- Total score
- 34,841
- Military score
- 10,093
- Economic score
- 23,856
- Kills score
- 892
- Units killed
- 31
- Units lost
- 143
- Buildings razed
- 0
- Largest army
- 143
- First expansion
- 10:31
Age path
ForsetiClassical · Research start 3:23
BragiHeroic · Research start 9:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling50 wall build events
Large army production143 military units
No post-game awards
Furbi2
Ra · Yellow · Team 1- EAPM
- 101.6
- Favorite unit
- Spearman 116 fielded
- Total score
- 60,085
- Military score
- 24,093
- Economic score
- 30,769
- Kills score
- 5,223
- Units killed
- 149
- Units lost
- 150
- Buildings razed
- 7
- Largest army
- 229
- First expansion
- 5:38
Age path
PtahClassical · Research start 3:58
SekhmetHeroic · Est. start 10:06
HorusMythic · Est. start 14:57
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling45 wall build events
Water commitment1 dock build events
Market economy2,600 total resource volume
Large army production229 military units
No post-game awards
Unroc
Zeus · Green · Team 2- EAPM
- 57.6
- Favorite unit
- Hypaspist 235 fielded
- Total score
- 48,040
- Military score
- 14,818
- Economic score
- 27,022
- Kills score
- 6,222
- Units killed
- 183
- Units lost
- 223
- Buildings razed
- 15
- Largest army
- 421
- First expansion
- 4:39
Age path
AthenaClassical · Est. start 3:14
ApolloHeroic · Est. start 9:12
HeraMythic · Est. start 12:42
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Large army production421 military units
Most Deaths
Asgeirr Den Sanne-Týr Søn
Amaterasu · Cyan · Team 1- EAPM
- 108.3
- Favorite unit
- Samurai 70 fielded
- Total score
- 86,180
- Military score
- 47,220
- Economic score
- 31,017
- Kills score
- 7,943
- Units killed
- 269
- Units lost
- 155
- Buildings razed
- 38
- Largest army
- 166
- First expansion
- 4:28
Age path
MinakatatomiClassical · Est. start 3:10
RaijinHeroic · Est. start 10:56
TakemikazuchiMythic · Est. start 13:10
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy3,500 total resource volume
Large army production166 military units
Highest Score
Most Improvements
Most Kills
Most Resources
PAGLIACCI
Poseidon · Pink · Team 2- EAPM
- 80.4
- Favorite unit
- Prodromos 210 fielded
- Total score
- 38,194
- Military score
- 12,020
- Economic score
- 21,995
- Kills score
- 4,179
- Units killed
- 126
- Units lost
- 208
- Buildings razed
- 7
- Largest army
- 338
- First expansion
- 4:06
Age path
HermesClassical · Research start 2:48
DionysusHeroic · Research start 14:09
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling21 wall build events
Large army production338 military units
No post-game awards
MiniVega
Freyr · Orange · Team 1- EAPM
- 78.2
- Favorite unit
- Berserk 73 fielded
- Total score
- 79,036
- Military score
- 30,012
- Economic score
- 42,771
- Kills score
- 6,253
- Units killed
- 209
- Units lost
- 130
- Buildings razed
- 58
- Largest army
- 254
- First expansion
- 5:59
Age path
UllrClassical · Research start 3:47
AegirHeroic · Est. start 10:46
HelMythic · Est. start 14:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling35 wall build events
Water commitment1 dock build events
Market economy3,600 total resource volume
Large army production254 military units
Largest Army
XxmelfexX
Susanoo · Maroon · Team 2- EAPM
- 80.8
- Favorite unit
- Naginata Rider 46 fielded
- Total score
- 53,769
- Military score
- 20,858
- Economic score
- 25,910
- Kills score
- 7,029
- Units killed
- 235
- Units lost
- 205
- Buildings razed
- 5
- Largest army
- 197
- First expansion
- 4:51
Age path
MinakatatomiClassical · Research start 3:26
FujinHeroic · Research start 9:13
TakemikazuchiMythic · Est. start 16:09
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy4,200 total resource volume
Large army production197 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Tonga94Hawk EyesFurbi2UnrocAsgeirr Den Sanne-Týr SønPAGLIACCIMiniVegaXxmelfexX
Score composition
MilitaryEconomyKills score
Tonga94
66,526
Hawk Eyes
34,841
Furbi2
60,085
Unroc
48,040
Asgeirr Den Sanne-Týr Søn
86,180
PAGLIACCI
38,194
MiniVega
79,036
XxmelfexX
53,769
Units killed vs lost
KilledLost
Tonga94
121 / 192
Hawk Eyes
31 / 143
Furbi2
149 / 150
Unroc
183 / 223
Asgeirr Den Sanne-Týr Søn
269 / 155
PAGLIACCI
126 / 208
MiniVega
209 / 130
XxmelfexX
235 / 205
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,900 total volume›
Tonga94
Bought
No buys
Sold
No sells
Total player market volume0
Hawk Eyes
Bought
No buys
Sold
No sells
Total player market volume0
Furbi2
Bought
Sold
Total player market volume2,600
Unroc
Bought
No buys
Sold
No sells
Total player market volume0
Asgeirr Den Sanne-Týr Søn
Bought
Sold
Total player market volume3,500
PAGLIACCI
Bought
No buys
Sold
No sells
Total player market volume0
MiniVega
Bought
Sold
Total player market volume3,600
XxmelfexX
Bought
No buys
Sold
Total player market volume4,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.