Advanced match analysis
? vs UrosIV
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 30645
- Duration
- 17:55
- Patch
- 19.17020
- Played
- · 21 hours ago
Winner
?
Loki · Elo 1304 +17
17:55
Match length
Defeated
UrosIV
Ra · Elo 1300 -17
50.6% win probability
Pre-match · ? favored
win probability 49.4%
Key momentsIn match order
?
Loki · Blue- EAPM
- 52.5
- Favorite unit
- Raiding Cavalry 45 fielded
- Total score
- 21,591
- Military score
- 9,539
- Economic score
- 10,290
- Kills score
- 1,762
- Units killed
- 66
- Units lost
- 54
- Buildings razed
- 9
- Largest army
- 96
- First expansion
- —
Age path
ForsetiClassical · Research start 3:07
BragiHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Large army production96 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
UrosIV
Ra · Red- EAPM
- 43.2
- Favorite unit
- Spearman 50 fielded
- Total score
- 12,907
- Military score
- 4,176
- Economic score
- 7,365
- Kills score
- 1,366
- Units killed
- 54
- Units lost
- 66
- Buildings razed
- 0
- Largest army
- 109
- First expansion
- —
Age path
PtahClassical · Est. start 3:49
SobekHeroic · Est. start 7:37
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
Large army production109 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
?UrosIV
Score
Combat and army
?UrosIV
66
Units killed
54
54
Units lost
66
9
Buildings razed
0
96
Largest army
109
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.