Replay-derived match flow, timings, and composition.

Advanced match analysis

? vs UrosIV

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
30645
Duration
17:55
Patch
19.17020
Played
· 21 hours ago
Elysium map preview
MapElysium
Winner
? Loki · Elo 1304 +17
17:55 Match length
Defeated
UrosIV Ra · Elo 1300 -17
50.6% win probability Pre-match · ? favored win probability 49.4%
Key momentsIn match order
First pressure
3:17 ? Hersir trained
Fastest Classical
4:07* ? Forseti · estimated
Armory timing
6:07 UrosIV Armory
Market timing
6:12 UrosIV Market
Fortress timing
8:09 UrosIV Migdol Stronghold
Fastest Heroic
8:52* UrosIV Sobek · estimated

?

Loki · Blue
Win 1304 +17
EAPM
52.5
Favorite unit
Raiding Cavalry
45 fielded
Total score
21,591
Military score
9,539
Economic score
10,290
Kills score
1,762
Units killed
66
Units lost
54
Buildings razed
9
Largest army
96
First expansion
—
Age path
ForsetiClassical · Research start 3:07
BragiHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Large army production96 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

UrosIV

Ra · Red
Loss 1300 -17
EAPM
43.2
Favorite unit
Spearman
50 fielded
Total score
12,907
Military score
4,176
Economic score
7,365
Kills score
1,366
Units killed
54
Units lost
66
Buildings razed
0
Largest army
109
First expansion
—
Age path
PtahClassical · Est. start 3:49
SobekHeroic · Est. start 7:37
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
Large army production109 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

?UrosIV
Score
Total score ?
21,59163%12,90737%
Military score ?
9,53970%4,17630%
Economic score ?
10,29058%7,36542%
Kills score ?
1,76256%1,36644%
Combat and army
?UrosIV
66 Units killed 54
54 Units lost 66
9 Buildings razed 0
96 Largest army 109

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

?

Army · 96

Units

Raiding Cavalry45
Throwing Axeman25
Hersir12
Huskarl9
Battle Boar2
Jarl2
Portable Ram1

Technologies9 researched

Medium Infantry10:13
Pickaxe11:00
Husbandry13:07
Copper Shields14:05
Hand Axe14:16
Medium Cavalry15:10
Heavy Infantry15:58
Bow Saw16:11
Plow16:56
Buildings 8 types
House16
Wall8
Longhouse5
Ox Cart Building4
Great Hall3
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

UrosIV

Army · 109

Units

Spearman50
Chariot Archer38
Camel Rider15
Axeman4
Siege Tower1
War Elephant1

Technologies0 researched · 5 pre-queued

Heavy Chariot ArchersPre-queued · 10:38
PlowPre-queued · 15:06
Medium SpearmenPre-queued · 15:54
Copper ShieldsPre-queued · 16:02
Copper ArmorPre-queued · 16:02
Buildings 14 types
House19
Wall14
Farm12
Obelisk7
Granary5
Barracks3
Mining Camp3
Migdol Stronghold2
Siege Works2
Temple2
Armory1
Lumber Camp1
Market1
Monument To Villagers1
God powers 1 invoked
Locust Swarm1