Advanced match analysis
hockeymachine1989 vs RL7732V
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 10746
- Duration
- 23:30
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
hockeymachine1989
Freyr · Elo 982 -14
23:30
Match length
Winner
RL7732V
Tezcatlipoca · Elo 1063 +14
38.5% win probability
Pre-match · RL7732V favored
win probability 61.5%
Key momentsIn match order
hockeymachine1989
Freyr · Blue- EAPM
- 36.0
- Favorite unit
- Raiding Cavalry 55 fielded
- Total score
- 23,213
- Military score
- 7,622
- Economic score
- 11,587
- Kills score
- 4,004
- Units killed
- 136
- Units lost
- 238
- Buildings razed
- 6
- Largest army
- 219
- First expansion
- 9:48
Age path
UllrClassical · Research start 3:50
AegirHeroic · Research start 11:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production219 military units
Largest Army
Most Deaths
RL7732V
Tezcatlipoca · Red- EAPM
- 25.8
- Favorite unit
- Jaguar Rider 45 fielded
- Total score
- 45,430
- Military score
- 18,025
- Economic score
- 20,955
- Kills score
- 6,450
- Units killed
- 239
- Units lost
- 140
- Buildings razed
- 2
- Largest army
- 176
- First expansion
- 6:04
Age path
MalinalxochitlClassical · Research start 4:04
CoyolxauhquiHeroic · Research start 12:06
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production176 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
hockeymachine1989RL7732V
Score
Combat and army
hockeymachine1989RL7732V
136
Units killed
239
238
Units lost
140
6
Buildings razed
2
219
Largest army
176
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.