Advanced match analysis
adrianet97 + Magic Haze + BitchASS | PALMA vs Kevioly xX + SmaFix + nyucito
- Queue
- Ranked 3v3 Supremacy
- Map
- Nile Shallows
- Map Seed
- 13815
- Duration
- 22:35
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeat
Team Elo 847
adrianet97
Ra · Elo 827 -41
Magic Haze
Oranos · Elo 841 -43
BitchASS | PALMA
Hades · Elo 873 -51
22:35
Match length
Victory
Team Elo 907
Kevioly xX
Tsukuyomi · Elo 871 +18
SmaFix
Gaia · Elo 890 +17
nyucito
Amaterasu · Elo 959 +14
41.5% win probability
Pre-match · Kevioly xX + SmaFix + nyucito favored
win probability 58.5%
Key momentsIn match order
adrianet97
Ra · Blue · Team 1- EAPM
- 28.9
- Favorite unit
- War Elephant 23 fielded
- Total score
- 35,264
- Military score
- 13,312
- Economic score
- 21,377
- Kills score
- 575
- Units killed
- 13
- Units lost
- 74
- Buildings razed
- 0
- Largest army
- 76
- First expansion
- —
Age path
BastClassical · Est. start 3:40
SobekHeroic · Est. start 15:44
HorusMythic · Research start 20:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling49 wall build events
No post-game awards
Kevioly xX
Tsukuyomi · Red · Team 2- EAPM
- 17.4
- Favorite unit
- Naginata Rider 24 fielded
- Total score
- 40,630
- Military score
- 16,525
- Economic score
- 22,433
- Kills score
- 1,672
- Units killed
- 64
- Units lost
- 30
- Buildings razed
- 6
- Largest army
- 46
- First expansion
- 9:15
Age path
Inari OkamiClassical · Research start 4:26
FujinHeroic · Research start 10:53
WatatsumiMythic · Research start 20:16
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy700 total resource volume
No post-game awards
Magic Haze
Oranos · Yellow · Team 1- EAPM
- 25.6
- Favorite unit
- Cheiroballista 28 fielded
- Total score
- 34,568
- Military score
- 10,655
- Economic score
- 22,664
- Kills score
- 1,249
- Units killed
- 29
- Units lost
- 49
- Buildings razed
- 0
- Largest army
- 85
- First expansion
- 8:52
Age path
OceanusClassical · Research start 3:30
HyperionHeroic · Research start 13:52
HeliosMythic · Research start 20:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy13,700 total resource volume
Large army production85 military units
No post-game awards
SmaFix
Gaia · Green · Team 2- EAPM
- 31.8
- Favorite unit
- Dryad 46 fielded
- Total score
- 54,166
- Military score
- 27,331
- Economic score
- 24,855
- Kills score
- 1,980
- Units killed
- 57
- Units lost
- 24
- Buildings razed
- 0
- Largest army
- 194
- First expansion
- 8:25
Age path
LetoClassical · Est. start 3:32
TheiaHeroic · Est. start 8:15
HekateMythic · Est. start 16:20
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy8,300 total resource volume
Large army production194 military units
Highest Score
Largest Army
Most Improvements
Most Resources
BitchASS | PALMA
Hades · Cyan · Team 1- EAPM
- 33.7
- Favorite unit
- Hoplite 24 fielded
- Total score
- 25,545
- Military score
- 8,035
- Economic score
- 16,635
- Kills score
- 875
- Units killed
- 30
- Units lost
- 80
- Buildings razed
- 0
- Largest army
- 77
- First expansion
- 16:58
Age path
AthenaClassical · Research start 4:10
ApolloHeroic · Research start 15:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Most Deaths
nyucito
Amaterasu · Pink · Team 2- EAPM
- 45.1
- Favorite unit
- Samurai 53 fielded
- Total score
- 47,808
- Military score
- 23,222
- Economic score
- 22,494
- Kills score
- 2,092
- Units killed
- 82
- Units lost
- 22
- Buildings razed
- 8
- Largest army
- 74
- First expansion
- 10:32
Age path
MinakatatomiClassical · Research start 3:15
HachimanHeroic · Research start 9:09
TakemikazuchiMythic · Research start 20:24
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
adrianet97Kevioly xXMagic HazeSmaFixBitchASS | PALMAnyucito
Score composition
MilitaryEconomyKills score
adrianet97
35,264
Kevioly xX
40,630
Magic Haze
34,568
SmaFix
54,166
BitchASS | PALMA
25,545
nyucito
47,808
Units killed vs lost
KilledLost
adrianet97
13 / 74
Kevioly xX
64 / 30
Magic Haze
29 / 49
SmaFix
57 / 24
BitchASS | PALMA
30 / 80
nyucito
82 / 22
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 24,200 total volume›
adrianet97
Bought
No buys
Sold
No sells
Total player market volume0
Kevioly xX
Bought
Sold
No sells
Total player market volume700
Magic Haze
Bought
No buys
Sold
Total player market volume13,700
SmaFix
Bought
Sold
Total player market volume8,300
BitchASS | PALMA
Bought
No buys
Sold
No sells
Total player market volume0
nyucito
Bought
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.