Advanced match analysis
granperro vs Guigos9
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 28938
- Duration
- 26:42
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
granperro
Kronos · Elo 811 -20
26:42
Match length
Winner
Guigos9
Nuwa · Elo 763 +20
56.9% win probability
Pre-match · granperro favored · Upset
win probability 43.1%
Key momentsIn match order
granperro
Kronos · Blue- EAPM
- 35.4
- Favorite unit
- Murmillo 62 fielded
- Total score
- 35,220
- Military score
- 14,388
- Economic score
- 18,493
- Kills score
- 2,339
- Units killed
- 84
- Units lost
- 111
- Buildings razed
- 1
- Largest army
- 158
- First expansion
- 20:32
Age path
PrometheusClassical · Est. start 3:02
HyperionHeroic · Est. start 9:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling75 wall build events
Market economy3,200 total resource volume
Large army production158 military units
Largest Army
Most Deaths
Guigos9
Nuwa · Red- EAPM
- 22.9
- Favorite unit
- Fire Archer 44 fielded
- Total score
- 58,394
- Military score
- 26,163
- Economic score
- 27,837
- Kills score
- 4,394
- Units killed
- 111
- Units lost
- 93
- Buildings razed
- 26
- Largest army
- 131
- First expansion
- 9:25
Age path
HoutuClassical · Research start 3:09
RushouHeroic · Research start 7:00
GonggongMythic · Research start 17:59
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Large army production131 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
granperroGuigos9
Score
Combat and army
granperroGuigos9
84
Units killed
111
111
Units lost
93
1
Buildings razed
26
158
Largest army
131
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,200 total volume›
granperro
Bought
Sold
Total player market volume3,200
Guigos9
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.