Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs Thunderson

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
2868
Duration
24:52
Patch
19.17020
Played
· 21 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
horvath Freyr · Elo 1652 -18
24:52 Match length
Winner
Thunderson Amaterasu · Elo 1653 +18
49.9% win probability Pre-match · Thunderson favored win probability 50.1%
Key momentsIn match order
First pressure
3:39 horvath Hersir trained
Fastest Classical
3:43* Thunderson Minakatatomi · estimated
Armory timing
8:10 horvath Armory
Fastest Heroic
14:42* horvath Aegir · estimated
Market timing
16:01 horvath Market
First extra TC
19:25 Thunderson Town Center
Fortress timing
19:54 horvath Hill Fort
Fastest Mythic
23:15* Thunderson Takemikazuchi · estimated

horvath

Freyr · Blue
Loss 1652 -18
EAPM
76.3
Favorite unit
Throwing Axeman
69 fielded
Total score
24,047
Military score
6,587
Economic score
13,707
Kills score
3,753
Units killed
118
Units lost
215
Buildings razed
0
Largest army
243
First expansion
21:10
Age path
UllrClassical · Research start 3:22
AegirHeroic · Est. start 13:26
VidarMythic · Est. start 21:53
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Market economy1,700 total resource volume
Large army production243 military units
Most Deaths Most Resources

Thunderson

Amaterasu · Red
Win 1653 +18
EAPM
49.1
Favorite unit
Samurai
60 fielded
Total score
39,702
Military score
19,231
Economic score
14,666
Kills score
5,841
Units killed
212
Units lost
116
Buildings razed
25
Largest army
207
First expansion
19:25
Age path
MinakatatomiClassical · Research start 2:43
RaijinHeroic · Est. start 15:02
TakemikazuchiMythic · Est. start 21:15
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production207 military units
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

horvathThunderson
Score
Total score Thunderson
24,04738%39,70262%
Military score Thunderson
6,58726%19,23174%
Economic score Thunderson
13,70748%14,66652%
Kills score Thunderson
3,75339%5,84161%
Combat and army
horvathThunderson
118 Units killed 212
215 Units lost 116
0 Buildings razed 25
243 Largest army 207

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

horvath

Bought

No buys

Sold

Food800
Wood900
Total player market volume1,700

Thunderson

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army · 243

Units

Throwing Axeman69
Jarl53
Berserk46
Raiding Cavalry22
Hirdman16
Huskarl14
Hersir12
Rock Giant10
Draugr1

Technologies13 researched

Pickaxe0:15
Medium Infantry7:26
Copper Shields14:32
Ballistics14:33
Copper Armor14:35
Heavy Infantry15:06
Medium Cavalry15:07
Copper Weapons15:55
Hand Axe16:36
Shaft Mine16:37
Plow17:19
Heavy Cavalry19:33
Bronze Shields20:51
Buildings 11 types
Farm25
Wall24
House19
Longhouse7
Ox Cart Building7
Great Hall6
Armory2
Temple2
Hill Fort1
Market1
Town Center1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1

Thunderson

Army · 207

Units

Samurai60
Naginata Rider48
Yumi Horse Archer30
Yumi Archer17
Yari Spearman15
Onna Musha12
Bushi8
Daimyo5
Shinobi4
Oyumi3
Onmyoji2
Wanyudo2
Raiju1

Technologies0 researched · 8 pre-queued

Copper WeaponsPre-queued · 15:13
Copper ArmorPre-queued · 15:14
PickaxePre-queued · 15:19
Hand AxePre-queued · 15:22
Bronze ArmorPre-queued · 19:32
Copper ShieldsPre-queued · 19:32
BallisticsPre-queued · 19:32
Bronze WeaponsPre-queued · 19:33
Buildings 13 types
House16
Watermill11
Mining Camp Japanese4
Shrine Japanese4
Town Center3
Wall3
Armory2
Dojo2
Guardhouse2
Stable Japanese2
Castle1
Market1
Temple1
God powers 6 invoked
Solar Shield3
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1