Advanced match analysis
horvath vs Thunderson
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 2868
- Duration
- 24:52
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
horvath
Freyr · Elo 1652 -18
24:52
Match length
Winner
Thunderson
Amaterasu · Elo 1653 +18
49.9% win probability
Pre-match · Thunderson favored
win probability 50.1%
Key momentsIn match order
horvath
Freyr · Blue- EAPM
- 76.3
- Favorite unit
- Throwing Axeman 69 fielded
- Total score
- 24,047
- Military score
- 6,587
- Economic score
- 13,707
- Kills score
- 3,753
- Units killed
- 118
- Units lost
- 215
- Buildings razed
- 0
- Largest army
- 243
- First expansion
- 21:10
Age path
UllrClassical · Research start 3:22
AegirHeroic · Est. start 13:26
VidarMythic · Est. start 21:53
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Market economy1,700 total resource volume
Large army production243 military units
Most Deaths
Most Resources
Thunderson
Amaterasu · Red- EAPM
- 49.1
- Favorite unit
- Samurai 60 fielded
- Total score
- 39,702
- Military score
- 19,231
- Economic score
- 14,666
- Kills score
- 5,841
- Units killed
- 212
- Units lost
- 116
- Buildings razed
- 25
- Largest army
- 207
- First expansion
- 19:25
Age path
MinakatatomiClassical · Research start 2:43
RaijinHeroic · Est. start 15:02
TakemikazuchiMythic · Est. start 21:15
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production207 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
horvathThunderson
Score
Combat and army
horvathThunderson
118
Units killed
212
215
Units lost
116
0
Buildings razed
25
243
Largest army
207
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
horvath
Bought
No buys
Sold
Total player market volume1,700
Thunderson
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.