Advanced match analysis
Daioss vs alexjaponesin
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 11320
- Duration
- 22:11
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeated
Daioss
Poseidon · Elo 1035 -17
22:11
Match length
Winner
alexjaponesin
Shennong · Elo 1046 +17
48.4% win probability
Pre-match · alexjaponesin favored
win probability 51.6%
Key momentsIn match order
Daioss
Poseidon · Maroon- EAPM
- 44.2
- Favorite unit
- Toxotes 39 fielded
- Total score
- 29,954
- Military score
- 11,181
- Economic score
- 16,859
- Kills score
- 1,914
- Units killed
- 71
- Units lost
- 130
- Buildings razed
- 1
- Largest army
- 116
- First expansion
- 14:16
Age path
HermesClassical · Research start 2:27
AphroditeHeroic · Research start 10:53
HephaestusMythic · Est. start 18:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Large army production116 military units
Most Deaths
Most Improvements
Most Resources
alexjaponesin
Shennong · Red- EAPM
- 59.2
- Favorite unit
- Fire Archer 30 fielded
- Total score
- 33,726
- Military score
- 11,395
- Economic score
- 18,848
- Kills score
- 3,483
- Units killed
- 119
- Units lost
- 71
- Buildings razed
- 7
- Largest army
- 117
- First expansion
- 19:58
Age path
HoutuClassical · Est. start 5:05
RushouHeroic · Est. start 11:31
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling18 wall build events
Market economy200 total resource volume
Large army production117 military units
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Daiossalexjaponesin
Score
Combat and army
Daiossalexjaponesin
71
Units killed
119
130
Units lost
71
1
Buildings razed
7
116
Largest army
117
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
Daioss
Bought
No buys
Sold
Total player market volume800
alexjaponesin
Bought
Sold
No sells
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Daioss
Army · 116Units
Technologies13 researched · 2 pre-queued
Buildings ›14 types
God powers ›4 invoked
alexjaponesin
Army · 117Units
Technologies4 researched · 5 pre-queued
Buildings ›12 types
God powers ›7 invoked
Blazing Prairie1