Replay-derived match flow, timings, and composition.

Advanced match analysis

Daioss vs alexjaponesin

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
11320
Duration
22:11
Patch
19.17020
Played
· 21 hours ago
Savannah map preview
MapSavannah
Defeated
Daioss Poseidon · Elo 1035 -17
22:11 Match length
Winner
alexjaponesin Shennong · Elo 1046 +17
48.4% win probability Pre-match · alexjaponesin favored win probability 51.6%
Key momentsIn match order
Fastest Classical
3:27* Daioss Hermes · estimated
First pressure
3:43 Daioss Stable
Armory timing
6:20 Daioss Armory
Market timing
10:01 alexjaponesin Market
Fastest Heroic
12:08* Daioss Aphrodite · estimated
Fortress timing
13:34 Daioss Fortress
First extra TC
14:16 Daioss Town Center
Fastest Mythic
20:08* Daioss Hephaestus · estimated

Daioss

Poseidon · Maroon
Loss 1035 -17
EAPM
44.2
Favorite unit
Toxotes
39 fielded
Total score
29,954
Military score
11,181
Economic score
16,859
Kills score
1,914
Units killed
71
Units lost
130
Buildings razed
1
Largest army
116
First expansion
14:16
Age path
HermesClassical · Research start 2:27
AphroditeHeroic · Research start 10:53
HephaestusMythic · Est. start 18:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Large army production116 military units
Most Deaths Most Improvements Most Resources

alexjaponesin

Shennong · Red
Win 1046 +17
EAPM
59.2
Favorite unit
Fire Archer
30 fielded
Total score
33,726
Military score
11,395
Economic score
18,848
Kills score
3,483
Units killed
119
Units lost
71
Buildings razed
7
Largest army
117
First expansion
19:58
Age path
HoutuClassical · Est. start 5:05
RushouHeroic · Est. start 11:31
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling18 wall build events
Market economy200 total resource volume
Large army production117 military units
Highest Score Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Daiossalexjaponesin
Score
Total score alexjaponesin
29,95447%33,72653%
Military score alexjaponesin
11,18150%11,39550%
Economic score alexjaponesin
16,85947%18,84853%
Kills score alexjaponesin
1,91435%3,48365%
Combat and army
Daiossalexjaponesin
71 Units killed 119
130 Units lost 71
1 Buildings razed 7
116 Largest army 117

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Daioss

Bought

No buys

Sold

Food400
Wood400
Total player market volume800

alexjaponesin

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Daioss

Army · 116

Units

Toxotes39
Prodromos27
Hippeus23
Peltast9
Theseus6
Centaur5
Atalanta3
Hippolyta2
Hoplite2

Technologies13 researched · 2 pre-queued

Medium Cavalry6:56
Pickaxe7:42
Hand Axe7:43
Bow SawPre-queued · 11:14
Shaft MinePre-queued · 11:15
Plow11:17
Husbandry11:17
Medium Archers12:10
Heavy Cavalry13:03
Heavy Archers13:06
Medium Infantry16:30
Ballistics16:34
Copper Shields16:35
Copper Armor16:36
Copper Weapons16:36
Buildings 14 types
Farm50
House13
Storehouse13
Archery Range9
Stable6
Granary5
Military Academy4
Fortress3
Town Center2
Wall2
Armory1
Market1
Sentry Tower1
Temple1
God powers 4 invoked
Cease Fire2
Curse1
Lure1

alexjaponesin

Army · 117

Units

Fire Archer30
White Horse Cavalry28
Ge Halberdier18
Tiger Cavalry16
Pioneer11
Dao Swordsman9
Siege Crossbow4
Jiang Zi Ya1

Technologies4 researched · 5 pre-queued

HusbandryPre-queued · 0:25
Hand AxePre-queued · 1:48
PickaxePre-queued · 4:26
Shaft MinePre-queued · 11:47
Bow SawPre-queued · 13:06
Medium Archers16:09
Copper Shields16:45
Copper Armor16:45
Copper Weapons16:46
Buildings 12 types
Wall18
House16
Farm9
Silo6
Baolei2
Imperial Academy2
Armory1
Machine Workshop1
Market1
Military Camp1
Temple1
Town Center1
God powers 7 invoked
Prosperous Seeds4
Blazing Prairie1
Earth Wall1
Venom Beast1