Replay-derived match flow, timings, and composition.

Advanced match analysis

Felipe Moreira vs mithrandir

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
21270
Duration
16:41
Patch
19.17020
Played
· 15 hours ago
Yellow River map preview
MapYellow River
Winner
Felipe Moreira Odin · Elo 1225 +18
16:41 Match length
Defeated
mithrandir Ra · Elo 1228 -18
49.6% win probability Pre-match · mithrandir favored · Upset win probability 50.4%
Key momentsIn match order
First pressure
3:28 Felipe Moreira Hersir trained
Fastest Classical
3:55* Felipe Moreira Freyja · estimated
First extra TC
4:58 mithrandir Town Center
Armory timing
5:53 Felipe Moreira Armory
Market timing
6:24 mithrandir Market
Fastest Heroic
10:01* Felipe Moreira Njord · estimated
Fortress timing
14:35 mithrandir Migdol Stronghold

Felipe Moreira

Odin · Blue
Win 1225 +18
EAPM
50.0
Favorite unit
Raiding Cavalry
65 fielded
Total score
20,474
Military score
9,532
Economic score
8,686
Kills score
2,256
Units killed
104
Units lost
70
Buildings razed
6
Largest army
175
First expansion
—
Age path
FreyjaClassical · Est. start 2:55
NjordHeroic · Est. start 8:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production175 military units
Highest Score Largest Army Most Improvements Most Kills

mithrandir

Ra · Yellow
Loss 1228 -18
EAPM
30.0
Favorite unit
Slinger
80 fielded
Total score
20,376
Military score
7,403
Economic score
11,159
Kills score
1,814
Units killed
70
Units lost
104
Buildings razed
0
Largest army
84
First expansion
4:58
Age path
PtahClassical · Research start 3:26
SekhmetHeroic · Research start 11:49
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production84 military units
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Felipe Moreiramithrandir
Score
Total score Felipe Moreira
20,47450%20,37650%
Military score Felipe Moreira
9,53256%7,40344%
Economic score mithrandir
8,68644%11,15956%
Kills score Felipe Moreira
2,25655%1,81445%
Combat and army
Felipe Moreiramithrandir
104 Units killed 70
70 Units lost 104
6 Buildings razed 0
175 Largest army 84

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Felipe Moreira

Army · 175

Units

Raiding Cavalry65
Throwing Axeman62
Hersir37
Godi7
Valkyrie4

Technologies5 researched · 6 pre-queued

Copper Shields7:34
Copper Armor9:01
Copper Weapons9:01
Medium InfantryPre-queued · 9:06
Medium CavalryPre-queued · 9:39
Pickaxe9:51
Hand AxePre-queued · 9:52
Husbandry9:53
PlowPre-queued · 11:49
Heavy CavalryPre-queued · 11:58
BallisticsPre-queued · 13:38
Buildings 6 types
House15
Longhouse4
Ox Cart Building4
Great Hall3
Armory1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

mithrandir

Army · 84

Units

Slinger80
Scarab4

Technologies6 researched · 1 pre-queued

Pickaxe1:30
Hand Axe6:41
Medium Slingers8:10
Ballistics8:12
Copper Weapons9:57
Heavy SlingersPre-queued · 13:10
Bronze Weapons13:36
Buildings 14 types
House18
Lumber Camp6
Farm4
Granary4
Barracks3
Mining Camp3
Obelisk2
Temple2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Shifting Sands2
Citadel1