Advanced match analysis
Felipe Moreira vs mithrandir
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 21270
- Duration
- 16:41
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
Felipe Moreira
Odin · Elo 1225 +18
16:41
Match length
Defeated
mithrandir
Ra · Elo 1228 -18
49.6% win probability
Pre-match · mithrandir favored · Upset
win probability 50.4%
Key momentsIn match order
Felipe Moreira
Odin · Blue- EAPM
- 50.0
- Favorite unit
- Raiding Cavalry 65 fielded
- Total score
- 20,474
- Military score
- 9,532
- Economic score
- 8,686
- Kills score
- 2,256
- Units killed
- 104
- Units lost
- 70
- Buildings razed
- 6
- Largest army
- 175
- First expansion
- —
Age path
FreyjaClassical · Est. start 2:55
NjordHeroic · Est. start 8:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production175 military units
Highest Score
Largest Army
Most Improvements
Most Kills
mithrandir
Ra · Yellow- EAPM
- 30.0
- Favorite unit
- Slinger 80 fielded
- Total score
- 20,376
- Military score
- 7,403
- Economic score
- 11,159
- Kills score
- 1,814
- Units killed
- 70
- Units lost
- 104
- Buildings razed
- 0
- Largest army
- 84
- First expansion
- 4:58
Age path
PtahClassical · Research start 3:26
SekhmetHeroic · Research start 11:49
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production84 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Felipe Moreiramithrandir
Score
Combat and army
Felipe Moreiramithrandir
104
Units killed
70
70
Units lost
104
6
Buildings razed
0
175
Largest army
84
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.