Replay-derived match flow, timings, and composition.

Advanced match analysis

Wilfred98 vs SenorWigglezz

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
30428
Duration
23:29
Patch
19.17020
Played
· 15 hours ago
Savannah map preview
MapSavannah
Defeated
Wilfred98 Gaia · Elo 708 -14
23:29 Match length
Winner
SenorWigglezz Kronos · Elo 773 +14
40.8% win probability Pre-match · SenorWigglezz favored win probability 59.2%
Key momentsIn match order
Fastest Classical
3:35* SenorWigglezz Prometheus · estimated
First pressure
4:17 SenorWigglezz Counter Barracks
First extra TC
5:51 Wilfred98 Town Center
Armory timing
6:12 SenorWigglezz Armory
Market timing
7:25 SenorWigglezz Market
Fastest Heroic
9:42* SenorWigglezz Hyperion · estimated
Fortress timing
15:36 SenorWigglezz Palace
Fastest Mythic
18:36* SenorWigglezz Helios · estimated

Wilfred98

Gaia · Maroon
Loss 708 -14
EAPM
23.1
Favorite unit
Murmillo
68 fielded
Total score
34,225
Military score
9,680
Economic score
21,968
Kills score
2,577
Units killed
106
Units lost
121
Buildings razed
0
Largest army
113
First expansion
5:51
Age path
OceanusClassical · Research start 3:15
TheiaHeroic · Research start 13:44
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production113 military units
Most Deaths

SenorWigglezz

Kronos · Red
Win 773 +14
EAPM
17.9
Favorite unit
Arcus
36 fielded
Total score
47,484
Military score
22,778
Economic score
20,857
Kills score
3,895
Units killed
125
Units lost
106
Buildings razed
10
Largest army
141
First expansion
12:06
Age path
PrometheusClassical · Est. start 2:35
HyperionHeroic · Est. start 8:27
HeliosMythic · Est. start 16:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy1,100 total resource volume
Large army production141 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Wilfred98SenorWigglezz
Score
Total score SenorWigglezz
34,22542%47,48458%
Military score SenorWigglezz
9,68030%22,77870%
Economic score Wilfred98
21,96851%20,85749%
Kills score SenorWigglezz
2,57740%3,89560%
Combat and army
Wilfred98SenorWigglezz
106 Units killed 125
121 Units lost 106
0 Buildings razed 10
113 Largest army 141

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Wilfred98

Bought

No buys

Sold

No sells

Total player market volume0

SenorWigglezz

Bought

Food200

Sold

Wood900
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wilfred98

Army · 113

Units

Murmillo68
Turma15
Dryad10
Cheiroballista8
Katapeltes6
Oracle6

Technologies14 researched

Husbandry3:55
Pickaxe3:56
Hand Axe3:56
Plow3:58
Shaft Mine4:58
Bow Saw6:01
Medium Infantry9:18
Medium Archers9:37
Copper Weapons14:00
Copper Armor14:00
Copper Shields14:01
Crenellations20:06
Heavy Infantry20:56
Heavy Cavalry20:58
Buildings 10 types
Farm15
Manor12
Military Barracks7
Counter Barracks4
Palace3
Temple3
Wall3
Town Center2
Armory1
Economic Guild1
God powers 6 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2

SenorWigglezz

Army · 141

Units

Arcus36
Promethean24
Destroyer15
Turma15
Cheiroballista12
Murmillo11
Satyr11
Contarius9
Oracle8

Technologies17 researched

Hand Axe4:07
Pickaxe4:07
Copper Weapons6:52
Copper Shields6:52
Copper Armor6:53
Ballistics8:47
Plow14:10
Bronze Armor16:33
Bronze Weapons17:06
Shaft Mine17:28
Bow Saw18:45
Bronze Shields19:53
Medium Archers19:55
Bronze Wall20:37
Heavy Archers22:11
Heavy Cavalry22:12
Medium Infantry22:12
Buildings 11 types
Wall29
Farm9
Manor8
Counter Barracks4
Military Barracks4
Palace3
Temple3
Town Center2
Armory1
Economic Guild1
Market1
God powers 6 invoked
Valor3
Deconstruction2
Chaos1