Advanced match analysis
Wilfred98 vs SenorWigglezz
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 30428
- Duration
- 23:29
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
Wilfred98
Gaia · Elo 708 -14
23:29
Match length
Winner
SenorWigglezz
Kronos · Elo 773 +14
40.8% win probability
Pre-match · SenorWigglezz favored
win probability 59.2%
Key momentsIn match order
Wilfred98
Gaia · Maroon- EAPM
- 23.1
- Favorite unit
- Murmillo 68 fielded
- Total score
- 34,225
- Military score
- 9,680
- Economic score
- 21,968
- Kills score
- 2,577
- Units killed
- 106
- Units lost
- 121
- Buildings razed
- 0
- Largest army
- 113
- First expansion
- 5:51
Age path
OceanusClassical · Research start 3:15
TheiaHeroic · Research start 13:44
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production113 military units
Most Deaths
SenorWigglezz
Kronos · Red- EAPM
- 17.9
- Favorite unit
- Arcus 36 fielded
- Total score
- 47,484
- Military score
- 22,778
- Economic score
- 20,857
- Kills score
- 3,895
- Units killed
- 125
- Units lost
- 106
- Buildings razed
- 10
- Largest army
- 141
- First expansion
- 12:06
Age path
PrometheusClassical · Est. start 2:35
HyperionHeroic · Est. start 8:27
HeliosMythic · Est. start 16:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy1,100 total resource volume
Large army production141 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Wilfred98SenorWigglezz
Score
Combat and army
Wilfred98SenorWigglezz
106
Units killed
125
121
Units lost
106
0
Buildings razed
10
113
Largest army
141
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
Wilfred98
Bought
No buys
Sold
No sells
Total player market volume0
SenorWigglezz
Bought
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.