Replay-derived match flow, timings, and composition.

Advanced match analysis

Papa_Jeffito vs SnackButt

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
8911
Duration
15:43
Patch
19.17020
Played
· 15 hours ago
Anatolia map preview
MapAnatolia
Winner
Papa_Jeffito Loki · Elo 1791 +8
15:43 Match length
Defeated
SnackButt Nuwa · Elo 1575 -8
77.6% win probability Pre-match · Papa_Jeffito favored win probability 22.4%
Key momentsIn match order
Fastest Classical
3:41* SnackButt Xuannu · estimated
First pressure
4:05 Papa_Jeffito Hersir trained
Armory timing
6:55 SnackButt Armory
Fastest Heroic
9:41* Papa_Jeffito Bragi · estimated
Fortress timing
9:47 Papa_Jeffito Hill Fort
First extra TC
12:46 Papa_Jeffito Town Center
Fastest Mythic
12:47* Papa_Jeffito Hel · estimated
Market timing
13:14 Papa_Jeffito Market

Papa_Jeffito

Loki · Blue
Win 1791 +8
EAPM
74.8
Favorite unit
Huskarl
22 fielded
Total score
27,414
Military score
12,255
Economic score
14,170
Kills score
1,184
Units killed
36
Units lost
30
Buildings razed
3
Largest army
73
First expansion
12:46
Age path
HeimdallClassical · Est. start 3:50
BragiHeroic · Est. start 8:26
HelMythic · Est. start 10:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling47 wall build events
Water commitment7 dock build events
Highest Score Largest Army Most Kills Most Resources

SnackButt

Nuwa · Red
Loss 1575 -8
EAPM
86.1
Favorite unit
Fire Archer
10 fielded
Total score
21,864
Military score
8,670
Economic score
12,471
Kills score
723
Units killed
26
Units lost
43
Buildings razed
4
Largest army
40
First expansion
—
Age path
XuannuClassical · Research start 2:41
GoumangHeroic · Est. start 12:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Water commitment7 dock build events
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Papa_JeffitoSnackButt
Score
Total score Papa_Jeffito
27,41456%21,86444%
Military score Papa_Jeffito
12,25559%8,67041%
Economic score Papa_Jeffito
14,17053%12,47147%
Kills score Papa_Jeffito
1,18462%72338%
Combat and army
Papa_JeffitoSnackButt
36 Units killed 26
30 Units lost 43
3 Buildings razed 4
73 Largest army 40

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Papa_Jeffito

Army · 73

Units

Huskarl22
Jarl21
Berserk8
Throwing Axeman8
Hersir7
Godi4
Kraken2
Longboat1

Technologies5 researched · 5 pre-queued

PickaxePre-queued · 4:17
Hand Axe4:56
Copper Shields8:23
Medium Cavalry10:25
Shaft MinePre-queued · 10:28
Bow SawPre-queued · 10:29
Medium Infantry11:04
Heavy InfantryPre-queued · 11:34
Copper ArmorPre-queued · 14:02
Copper Weapons14:40
Buildings 11 types
Wall47
House16
Dock7
Ox Cart Building4
Great Hall3
Hill Fort2
Longhouse2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1

SnackButt

Army · 40

Units

Fire Archer10
Dou Jian8
Dao Swordsman5
Lou Chuan4
Pioneer4
Ge Halberdier3
Meng Chong3
Qi Lin3

Technologies10 researched · 3 pre-queued

Pickaxe4:13
Hand Axe4:14
Ballistics9:00
Copper Shields9:40
Copper Weapons9:52
Copper Armor9:52
Medium Archers10:57
Medium Infantry10:58
Heavy InfantryPre-queued · 13:54
Heavy ArchersPre-queued · 13:55
Bronze ShieldsPre-queued · 13:56
Shaft Mine14:25
Bow Saw14:28
Buildings 9 types
House16
Military Camp9
Silo9
Dock7
Machine Workshop3
Armory1
Baolei1
Imperial Academy1
Temple1
God powers 3 invoked
Creation1
Forest Protection1
Vanish1