Advanced match analysis
Papa_Jeffito vs SnackButt
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 8911
- Duration
- 15:43
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
Papa_Jeffito
Loki · Elo 1791 +8
15:43
Match length
Defeated
SnackButt
Nuwa · Elo 1575 -8
77.6% win probability
Pre-match · Papa_Jeffito favored
win probability 22.4%
Key momentsIn match order
Papa_Jeffito
Loki · Blue- EAPM
- 74.8
- Favorite unit
- Huskarl 22 fielded
- Total score
- 27,414
- Military score
- 12,255
- Economic score
- 14,170
- Kills score
- 1,184
- Units killed
- 36
- Units lost
- 30
- Buildings razed
- 3
- Largest army
- 73
- First expansion
- 12:46
Age path
HeimdallClassical · Est. start 3:50
BragiHeroic · Est. start 8:26
HelMythic · Est. start 10:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling47 wall build events
Water commitment7 dock build events
Highest Score
Largest Army
Most Kills
Most Resources
SnackButt
Nuwa · Red- EAPM
- 86.1
- Favorite unit
- Fire Archer 10 fielded
- Total score
- 21,864
- Military score
- 8,670
- Economic score
- 12,471
- Kills score
- 723
- Units killed
- 26
- Units lost
- 43
- Buildings razed
- 4
- Largest army
- 40
- First expansion
- —
Age path
XuannuClassical · Research start 2:41
GoumangHeroic · Est. start 12:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Water commitment7 dock build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Papa_JeffitoSnackButt
Score
Combat and army
Papa_JeffitoSnackButt
36
Units killed
26
30
Units lost
43
3
Buildings razed
4
73
Largest army
40
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.