Advanced match analysis
Morredeiro vs vardaan5
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 14474
- Duration
- 16:10
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
Morredeiro
Amaterasu · Elo 1159 +16
16:10
Match length
Defeated
vardaan5
Odin · Elo 1133 -16
53.7% win probability
Pre-match · Morredeiro favored
win probability 46.3%
Key momentsIn match order
Morredeiro
Amaterasu · Blue- EAPM
- 50.7
- Favorite unit
- Yumi Archer 25 fielded
- Total score
- 22,607
- Military score
- 11,926
- Economic score
- 8,623
- Kills score
- 2,058
- Units killed
- 75
- Units lost
- 23
- Buildings razed
- 4
- Largest army
- 67
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:30
RaijinHeroic · Est. start 12:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
vardaan5
Odin · Red- EAPM
- 43.7
- Favorite unit
- Hirdman 18 fielded
- Total score
- 15,536
- Military score
- 5,255
- Economic score
- 9,447
- Kills score
- 834
- Units killed
- 23
- Units lost
- 73
- Buildings razed
- 2
- Largest army
- 70
- First expansion
- 9:24
Age path
HeimdallClassical · Est. start 3:05
SkadiHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Morredeirovardaan5
Score
Combat and army
Morredeirovardaan5
75
Units killed
23
23
Units lost
73
4
Buildings razed
2
67
Largest army
70
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.