Replay-derived match flow, timings, and composition.

Advanced match analysis

Morredeiro vs vardaan5

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
14474
Duration
16:10
Patch
19.17020
Played
· 15 hours ago
Giza map preview
MapGiza
Winner
Morredeiro Amaterasu · Elo 1159 +16
16:10 Match length
Defeated
vardaan5 Odin · Elo 1133 -16
53.7% win probability Pre-match · Morredeiro favored win probability 46.3%
Key momentsIn match order
First pressure
2:35 vardaan5 Hersir trained
Fastest Classical
4:05* vardaan5 Heimdall · estimated
First extra TC
9:24 vardaan5 Town Center
Armory timing
9:28 Morredeiro Armory
Market timing
11:27 vardaan5 Market
Fortress timing
12:36 vardaan5 Hill Fort
Fastest Heroic
12:49* vardaan5 Skadi · estimated

Morredeiro

Amaterasu · Blue
Win 1159 +16
EAPM
50.7
Favorite unit
Yumi Archer
25 fielded
Total score
22,607
Military score
11,926
Economic score
8,623
Kills score
2,058
Units killed
75
Units lost
23
Buildings razed
4
Largest army
67
First expansion
—
Age path
MinakatatomiClassical · Research start 3:30
RaijinHeroic · Est. start 12:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
Highest Score Largest Army Most Improvements Most Kills

vardaan5

Odin · Red
Loss 1133 -16
EAPM
43.7
Favorite unit
Hirdman
18 fielded
Total score
15,536
Military score
5,255
Economic score
9,447
Kills score
834
Units killed
23
Units lost
73
Buildings razed
2
Largest army
70
First expansion
9:24
Age path
HeimdallClassical · Est. start 3:05
SkadiHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Morredeirovardaan5
Score
Total score Morredeiro
22,60759%15,53641%
Military score Morredeiro
11,92669%5,25531%
Economic score vardaan5
8,62348%9,44752%
Kills score Morredeiro
2,05871%83429%
Combat and army
Morredeirovardaan5
75 Units killed 23
23 Units lost 73
4 Buildings razed 2
67 Largest army 70

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Morredeiro

Army · 67

Units

Yumi Archer25
Samurai14
Naginata Rider12
Wanyudo7
Bushi3
Onna Musha3
Yari Spearman3

Technologies6 researched

Pickaxe9:31
Hand Axe9:33
Copper Armor11:45
Copper Weapons11:46
Husbandry12:24
Copper Shields16:10
Buildings 10 types
House26
Wall21
Watermill5
Guardhouse3
Shrine Japanese3
Mining Camp Japanese2
Stable Japanese2
Temple2
Armory1
Dojo1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

vardaan5

Army · 70

Units

Hirdman18
Throwing Axeman16
Jarl11
Huskarl10
Hersir9
Berserk3
Raiding Cavalry2
Einheri1

Technologies5 researched

Husbandry6:32
Pickaxe6:52
Hand Axe11:05
Medium Infantry12:54
Copper Shields14:38
Buildings 10 types
House12
Wall7
Longhouse6
Great Hall4
Ox Cart Building4
Armory2
Hill Fort2
Market1
Temple1
Town Center1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1