Advanced match analysis
Solviatt vs NeymarMD
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 19076
- Duration
- 12:05
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
Solviatt
Zeus · Elo 1964 +19
12:05
Match length
Defeated
NeymarMD
Kronos · Elo 1990 -19
46.3% win probability
Pre-match · NeymarMD favored · Upset
win probability 53.7%
Key momentsIn match order
Solviatt
Zeus · Blue- EAPM
- 67.8
- Favorite unit
- Toxotes 34 fielded
- Total score
- 14,370
- Military score
- 4,520
- Economic score
- 8,482
- Kills score
- 1,368
- Units killed
- 49
- Units lost
- 43
- Buildings razed
- 0
- Largest army
- 67
- First expansion
- —
Age path
AthenaClassical · Est. start 5:25
HeroicNot reached
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment7 dock build events
Highest Score
Largest Army
Most Kills
Most Resources
NeymarMD
Kronos · Red- EAPM
- 106.8
- Favorite unit
- Murmillo 26 fielded
- Total score
- 13,342
- Military score
- 4,785
- Economic score
- 7,507
- Kills score
- 1,050
- Units killed
- 43
- Units lost
- 46
- Buildings razed
- 4
- Largest army
- 80
- First expansion
- —
Age path
LetoClassical · Est. start 4:31
HyperionHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment4 dock build events
Large army production80 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SolviattNeymarMD
Score
Combat and army
SolviattNeymarMD
49
Units killed
43
43
Units lost
46
0
Buildings razed
4
67
Largest army
80
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.