Advanced match analysis
Test1 vs smurfmef
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 24874
- Duration
- 21:24
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
Test1
Tsukuyomi · Elo 521 -14
21:24
Match length
Winner
smurfmef
Kronos · Elo 588 +14
40.5% win probability
Pre-match · smurfmef favored
win probability 59.5%
Key momentsIn match order
Test1
Tsukuyomi · Green- EAPM
- 11.9
- Favorite unit
- Shinobi 7 fielded
- Total score
- 26,264
- Military score
- 10,655
- Economic score
- 14,112
- Kills score
- 1,529
- Units killed
- 58
- Units lost
- 53
- Buildings razed
- 0
- Largest army
- 30
- First expansion
- 15:08
Age path
Ame No UzumeClassical · Research start 4:44
HachimanHeroic · Research start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Improvements
Most Kills
smurfmef
Kronos · Red- EAPM
- 14.6
- Favorite unit
- Murmillo 25 fielded
- Total score
- 35,126
- Military score
- 13,260
- Economic score
- 19,906
- Kills score
- 1,960
- Units killed
- 55
- Units lost
- 54
- Buildings razed
- 3
- Largest army
- 81
- First expansion
- 10:56
Age path
PrometheusClassical · Research start 3:28
RheiaHeroic · Research start 15:12
HeliosMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production81 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Test1smurfmef
Score
Combat and army
Test1smurfmef
58
Units killed
55
53
Units lost
54
0
Buildings razed
3
30
Largest army
81
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.