Advanced match analysis
uitor vs FADINHA ❤
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 14906
- Duration
- 12:48
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
uitor
Freyr · Elo 1135 +12
12:48
Match length
Defeated
FADINHA ❤
Gaia · Elo 1017 -12
66.4% win probability
Pre-match · uitor favored
win probability 33.6%
Key momentsIn match order
uitor
Freyr · Blue- EAPM
- 33.6
- Favorite unit
- Throwing Axeman 17 fielded
- Total score
- 16,787
- Military score
- 10,155
- Economic score
- 6,206
- Kills score
- 426
- Units killed
- 19
- Units lost
- 4
- Buildings razed
- 0
- Largest army
- 39
- First expansion
- —
Age path
UllrClassical · Research start 4:06
AegirHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling21 wall build events
Largest Army
Most Kills
FADINHA ❤
Gaia · Pink- EAPM
- 16.0
- Favorite unit
- Contarius 15 fielded
- Total score
- 18,100
- Military score
- 5,610
- Economic score
- 12,382
- Kills score
- 108
- Units killed
- 4
- Units lost
- 13
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- 4:37
Age path
LetoClassical · Est. start 3:30
TheiaHeroic · Est. start 10:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
uitorFADINHA ❤
Score
Combat and army
uitorFADINHA ❤
19
Units killed
4
4
Units lost
13
0
Buildings razed
0
39
Largest army
24
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.