Advanced match analysis
Zeusgerman02 vs benoit.jayon
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 24394
- Duration
- 27:42
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
Zeusgerman02
Zeus · Elo 651 -15
27:42
Match length
Winner
benoit.jayon
Gaia · Elo 705 +15
42.3% win probability
Pre-match · benoit.jayon favored
win probability 57.7%
Key momentsIn match order
Zeusgerman02
Zeus · Blue- EAPM
- 40.6
- Favorite unit
- Hoplite 106 fielded
- Total score
- 39,278
- Military score
- 11,380
- Economic score
- 23,790
- Kills score
- 4,108
- Units killed
- 116
- Units lost
- 218
- Buildings razed
- 3
- Largest army
- 252
- First expansion
- 5:32
Age path
AthenaClassical · Research start 2:58
DionysusHeroic · Research start 9:39
HeraMythic · Research start 18:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,700 total resource volume
Large army production252 military units
Most Deaths
benoit.jayon
Gaia · Red- EAPM
- 20.9
- Favorite unit
- Murmillo 48 fielded
- Total score
- 50,630
- Military score
- 19,457
- Economic score
- 24,915
- Kills score
- 6,410
- Units killed
- 217
- Units lost
- 115
- Buildings razed
- 19
- Largest army
- 132
- First expansion
- 4:57
Age path
OceanusClassical · Research start 3:42
RheiaHeroic · Research start 15:33
AtlasMythic · Research start 18:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
Market economy1,600 total resource volume
Large army production132 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Zeusgerman02benoit.jayon
Score
Combat and army
Zeusgerman02benoit.jayon
116
Units killed
217
218
Units lost
115
3
Buildings razed
19
252
Largest army
132
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,300 total volume›
Zeusgerman02
Bought
Sold
No sells
Total player market volume1,700
benoit.jayon
Bought
Sold
Total player market volume1,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.