Replay-derived match flow, timings, and composition.

Advanced match analysis

Zeusgerman02 vs benoit.jayon

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
24394
Duration
27:42
Patch
19.17020
Played
· 15 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Zeusgerman02 Zeus · Elo 651 -15
27:42 Match length
Winner
benoit.jayon Gaia · Elo 705 +15
42.3% win probability Pre-match · benoit.jayon favored win probability 57.7%
Key momentsIn match order
Fastest Classical
3:58* Zeusgerman02 Athena · estimated
First extra TC
4:57 benoit.jayon Town Center
First pressure
5:18 benoit.jayon Military Barracks
Armory timing
8:00 Zeusgerman02 Armory
Fastest Heroic
10:54* Zeusgerman02 Dionysus · estimated
Fortress timing
13:19 Zeusgerman02 Fortress
Market timing
14:54 benoit.jayon Market
Fastest Mythic
20:19* Zeusgerman02 Hera · estimated

Zeusgerman02

Zeus · Blue
Loss 651 -15
EAPM
40.6
Favorite unit
Hoplite
106 fielded
Total score
39,278
Military score
11,380
Economic score
23,790
Kills score
4,108
Units killed
116
Units lost
218
Buildings razed
3
Largest army
252
First expansion
5:32
Age path
AthenaClassical · Research start 2:58
DionysusHeroic · Research start 9:39
HeraMythic · Research start 18:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,700 total resource volume
Large army production252 military units
Most Deaths

benoit.jayon

Gaia · Red
Win 705 +15
EAPM
20.9
Favorite unit
Murmillo
48 fielded
Total score
50,630
Military score
19,457
Economic score
24,915
Kills score
6,410
Units killed
217
Units lost
115
Buildings razed
19
Largest army
132
First expansion
4:57
Age path
OceanusClassical · Research start 3:42
RheiaHeroic · Research start 15:33
AtlasMythic · Research start 18:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
Market economy1,600 total resource volume
Large army production132 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Zeusgerman02benoit.jayon
Score
Total score benoit.jayon
39,27844%50,63056%
Military score benoit.jayon
11,38037%19,45763%
Economic score benoit.jayon
23,79049%24,91551%
Kills score benoit.jayon
4,10839%6,41061%
Combat and army
Zeusgerman02benoit.jayon
116 Units killed 217
218 Units lost 115
3 Buildings razed 19
252 Largest army 132

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,300 total volume

Zeusgerman02

Bought

Food1,700

Sold

No sells

Total player market volume1,700

benoit.jayon

Bought

Food200

Sold

Food1,400
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zeusgerman02

Army · 252

Units

Hoplite106
Toxotes97
Hippeus17
Peltast7
Heracles4
Hydra4
Hypaspist4
Jason4
Petrobolos4
Odysseus3
Bellerophon2

Technologies19 researched

Medium Infantry7:53
Copper Weapons11:15
Pickaxe13:35
Plow14:30
Heavy Infantry16:37
Copper Armor18:03
Copper Shields18:03
Bronze Weapons18:04
Medium Archers19:41
Bronze Armor20:10
Hand Axe20:20
Heavy Archers20:43
Iron Armor24:33
Iron Weapons24:33
Bronze Shields24:33
Champion Archers25:24
Shaft Mine26:22
Bow Saw26:22
Medium Cavalry26:49
Buildings 12 types
Farm72
House26
Storehouse11
Granary10
Archery Range6
Temple6
Fortress5
Military Academy3
Stable3
Town Center2
Armory1
Market1
God powers 4 invoked
Bolt2
Bronze1
Lightning Storm1

benoit.jayon

Army · 132

Units

Murmillo48
Arcus33
Fanatic18
Caladria13
Destroyer12
Cheiroballista4
Fire Siphon3
Oracle1

Technologies21 researched

Hand Axe2:27
Pickaxe3:16
Bow Saw5:25
Plow8:32
Medium Archers9:15
Copper Armor11:47
Copper Shields11:48
Ballistics11:48
Copper Weapons11:49
Medium Infantry12:29
Crenellations14:11
Heavy Infantry17:13
Bronze Armor17:16
Bronze Weapons17:17
Bronze Shields17:18
Heavy Archers17:44
Champion Archers20:53
Iron Shields24:32
Champion Infantry25:27
Iron Armor26:33
Iron Weapons26:34
Buildings 12 types
Farm10
Wall10
Sentry Tower8
Manor6
Military Barracks4
Palace3
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest2
Carnivora1
Implode1
Traitor1