Replay-derived match flow, timings, and composition.

Advanced match analysis

jaalsaru21 vs Adurmm

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
11067
Duration
22:10
Patch
19.17020
Played
· 15 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
jaalsaru21 Freyr · Elo 1278 +19
22:10 Match length
Defeated
Adurmm Zeus · Elo 1301 -19
46.7% win probability Pre-match · Adurmm favored · Upset win probability 53.3%
Key momentsIn match order
First pressure
3:26 jaalsaru21 Hersir trained
Fastest Classical
4:09* Adurmm Athena · estimated
Armory timing
10:03 Adurmm Armory
First extra TC
12:16 Adurmm Town Center
Fastest Heroic
15:43* Adurmm Apollo · estimated
Market timing
16:06 jaalsaru21 Market
Fortress timing
16:10 Adurmm Fortress
Fastest Mythic
19:11* Adurmm Hephaestus · estimated

jaalsaru21

Freyr · Blue
Win 1278 +19
EAPM
42.1
Favorite unit
Throwing Axeman
35 fielded
Total score
30,445
Military score
15,157
Economic score
11,303
Kills score
4,054
Units killed
140
Units lost
62
Buildings razed
38
Largest army
142
First expansion
—
Age path
UllrClassical · Research start 3:42
AegirHeroic · Research start 16:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling23 wall build events
Market economy600 total resource volume
Large army production142 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Adurmm

Zeus · Grey
Loss 1301 -19
EAPM
43.0
Favorite unit
Toxotes
69 fielded
Total score
17,090
Military score
4,077
Economic score
11,170
Kills score
1,885
Units killed
63
Units lost
141
Buildings razed
11
Largest army
177
First expansion
12:16
Age path
AthenaClassical · Research start 3:09
ApolloHeroic · Research start 14:28
HephaestusMythic · Research start 17:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production177 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

jaalsaru21Adurmm
Score
Total score jaalsaru21
30,44564%17,09036%
Military score jaalsaru21
15,15779%4,077
Economic score jaalsaru21
11,30350%11,17050%
Kills score jaalsaru21
4,05468%1,88532%
Combat and army
jaalsaru21Adurmm
140 Units killed 63
62 Units lost 141
38 Buildings razed 11
142 Largest army 177

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

jaalsaru21

Bought

Wood300

Sold

Food300
Total player market volume600

Adurmm

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaalsaru21

Army · 142

Units

Throwing Axeman35
Berserk26
Hersir24
Raiding Cavalry24
Portable Ram11
Huskarl6
Draugr4
Hirdman4
Jarl4
Godi2
Rock Giant2

Technologies15 researched

Pickaxe0:18
Hand Axe1:23
Medium Infantry6:57
Plow15:17
Medium Cavalry15:56
Copper Weapons16:15
Copper Armor16:15
Copper Shields16:15
Bow Saw20:27
Shaft Mine20:28
Bronze Weapons21:01
Bronze Armor21:01
Bronze Shields21:01
Heavy Cavalry22:04
Heavy Infantry22:05
Buildings 10 types
House39
Wall23
Farm5
Longhouse5
Ox Cart Building5
Great Hall4
Sentry Tower3
Temple3
Armory1
Market1
God powers 4 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1

Adurmm

Army · 177

Units

Toxotes69
Hoplite64
Hypaspist40
Minotaur2
Heracles1
Jason1

Technologies10 researched

Copper Armor10:48
Copper Weapons10:48
Medium Infantry11:53
Plow15:14
Medium Archers15:39
Pickaxe15:48
Ballistics20:23
Bronze Weapons20:23
Bronze Armor20:24
Heavy Archers20:29
Buildings 11 types
House21
Archery Range10
Farm10
Storehouse7
Military Academy5
Granary4
Wall2
Armory1
Fortress1
Temple1
Town Center1
God powers 5 invoked
Underworld Passage2
Bolt1
Plenty Vault1
Restoration1