Advanced match analysis
jaalsaru21 vs Adurmm
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 11067
- Duration
- 22:10
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
jaalsaru21
Freyr · Elo 1278 +19
22:10
Match length
Defeated
Adurmm
Zeus · Elo 1301 -19
46.7% win probability
Pre-match · Adurmm favored · Upset
win probability 53.3%
Key momentsIn match order
jaalsaru21
Freyr · Blue- EAPM
- 42.1
- Favorite unit
- Throwing Axeman 35 fielded
- Total score
- 30,445
- Military score
- 15,157
- Economic score
- 11,303
- Kills score
- 4,054
- Units killed
- 140
- Units lost
- 62
- Buildings razed
- 38
- Largest army
- 142
- First expansion
- —
Age path
UllrClassical · Research start 3:42
AegirHeroic · Research start 16:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling23 wall build events
Market economy600 total resource volume
Large army production142 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Adurmm
Zeus · Grey- EAPM
- 43.0
- Favorite unit
- Toxotes 69 fielded
- Total score
- 17,090
- Military score
- 4,077
- Economic score
- 11,170
- Kills score
- 1,885
- Units killed
- 63
- Units lost
- 141
- Buildings razed
- 11
- Largest army
- 177
- First expansion
- 12:16
Age path
AthenaClassical · Research start 3:09
ApolloHeroic · Research start 14:28
HephaestusMythic · Research start 17:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production177 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
jaalsaru21Adurmm
Score
Combat and army
jaalsaru21Adurmm
140
Units killed
63
62
Units lost
141
38
Buildings razed
11
142
Largest army
177
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
jaalsaru21
Bought
Sold
Total player market volume600
Adurmm
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.