Replay-derived match flow, timings, and composition.

Advanced match analysis

vardaan5 vs uitor

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
29160
Duration
0:01
Patch
19.17020
Played
· 15 hours ago
Megalopolis map preview
MapMegalopolis
Winner
vardaan5 Odin · Elo 1149 +16
0:01 Match length
Defeated
uitor Freyr · Elo 1123 -16
53.7% win probability Pre-match · vardaan5 favored win probability 46.3%

vardaan5

Odin · Blue
Win 1149 +16
EAPM
124.1
Total score
2,090
Military score
940
Economic score
1,150
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

uitor

Freyr · Red
Loss 1123 -16
EAPM
0.0
Total score
2,090
Military score
940
Economic score
1,150
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

vardaan5uitor
Score
Total score Even
2,09050%2,09050%
Military score Even
94050%94050%
Economic score Even
1,15050%1,15050%
Kills score Even
Combat and army
vardaan5uitor
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vardaan5

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

uitor

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.