Advanced match analysis
DoL Jupiter vs Blashikovski
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 16554
- Duration
- 31:33
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
DoL Jupiter
Freyr · Elo 892 +15
31:33
Match length
Defeated
Blashikovski
Zeus · Elo 836 -15
58.0% win probability
Pre-match · DoL Jupiter favored
win probability 42.0%
Key momentsIn match order
DoL Jupiter
Freyr · Blue- EAPM
- 27.4
- Favorite unit
- Throwing Axeman 34 fielded
- Total score
- 76,200
- Military score
- 33,399
- Economic score
- 35,844
- Kills score
- 6,999
- Units killed
- 231
- Units lost
- 208
- Buildings razed
- 40
- Largest army
- 157
- First expansion
- 17:32
Age path
UllrClassical · Est. start 4:58
AegirHeroic · Est. start 10:19
HelMythic · Est. start 18:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling6 wall build events
Large army production157 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Blashikovski
Zeus · Red- EAPM
- 26.1
- Favorite unit
- Hoplite 49 fielded
- Total score
- 43,936
- Military score
- 13,261
- Economic score
- 24,539
- Kills score
- 6,229
- Units killed
- 209
- Units lost
- 235
- Buildings razed
- 8
- Largest army
- 218
- First expansion
- 11:59
Age path
AthenaClassical · Est. start 2:54
DionysusHeroic · Est. start 14:36
HeraMythic · Est. start 23:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Water commitment1 dock build events
Large army production218 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DoL JupiterBlashikovski
Score
Combat and army
DoL JupiterBlashikovski
231
Units killed
209
208
Units lost
235
40
Buildings razed
8
157
Largest army
218
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.