Replay-derived match flow, timings, and composition.

Advanced match analysis

DoL Jupiter vs Blashikovski

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
16554
Duration
31:33
Patch
19.17020
Played
· 15 hours ago
Marsh map preview
MapMarsh
Winner
DoL Jupiter Freyr · Elo 892 +15
31:33 Match length
Defeated
Blashikovski Zeus · Elo 836 -15
58.0% win probability Pre-match · DoL Jupiter favored win probability 42.0%
Key momentsIn match order
Fastest Classical
3:54* Blashikovski Athena · estimated
First pressure
4:58 DoL Jupiter Hersir trained
Armory timing
6:22 Blashikovski Armory
Market timing
10:51 Blashikovski Market
Fastest Heroic
11:34* DoL Jupiter Aegir · estimated
First extra TC
11:59 Blashikovski Town Center
Fortress timing
15:32 DoL Jupiter Hill Fort
Fastest Mythic
20:07* DoL Jupiter Hel · estimated

DoL Jupiter

Freyr · Blue
Win 892 +15
EAPM
27.4
Favorite unit
Throwing Axeman
34 fielded
Total score
76,200
Military score
33,399
Economic score
35,844
Kills score
6,999
Units killed
231
Units lost
208
Buildings razed
40
Largest army
157
First expansion
17:32
Age path
UllrClassical · Est. start 4:58
AegirHeroic · Est. start 10:19
HelMythic · Est. start 18:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling6 wall build events
Large army production157 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Blashikovski

Zeus · Red
Loss 836 -15
EAPM
26.1
Favorite unit
Hoplite
49 fielded
Total score
43,936
Military score
13,261
Economic score
24,539
Kills score
6,229
Units killed
209
Units lost
235
Buildings razed
8
Largest army
218
First expansion
11:59
Age path
AthenaClassical · Est. start 2:54
DionysusHeroic · Est. start 14:36
HeraMythic · Est. start 23:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Water commitment1 dock build events
Large army production218 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DoL JupiterBlashikovski
Score
Total score DoL Jupiter
76,20063%43,93637%
Military score DoL Jupiter
33,39972%13,26128%
Economic score DoL Jupiter
35,84459%24,53941%
Kills score DoL Jupiter
6,99953%6,22947%
Combat and army
DoL JupiterBlashikovski
231 Units killed 209
208 Units lost 235
40 Buildings razed 8
157 Largest army 218

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DoL Jupiter

Army · 157

Units

Throwing Axeman34
Hersir26
Berserk21
Jarl21
Huskarl19
Raiding Cavalry12
Hirdman9
Portable Ram7
Godi6
Frost Giant1
Rock Giant1

Technologies18 researched · 2 pre-queued

Pickaxe0:44
Hand Axe2:44
Husbandry5:04
Ballistics10:08
Copper Shields10:09
Copper Armor10:09
Copper Weapons10:09
PlowPre-queued · 11:08
Medium InfantryPre-queued · 12:18
Bow Saw13:30
Shaft Mine13:31
Medium Cavalry14:02
Heavy Infantry14:21
Heavy Cavalry18:35
Champion Infantry23:00
Bronze Shields25:25
Bronze Armor25:25
Bronze Weapons25:25
Champion Cavalry27:15
Crenellations31:06
Buildings 12 types
House25
Farm24
Ox Cart Building10
Hill Fort9
Sentry Tower9
Wall6
Longhouse5
Town Center4
Great Hall3
Temple2
Armory1
Market1
God powers 6 invoked
Asgardian Bastion3
Gullinbursti1
Nidhogg1
Tempest1

Blashikovski

Army · 218

Units

Hoplite49
Toxotes41
Prodromos30
Hippeus28
Peltast27
Hypaspist20
Jason6
Minotaur6
Heracles4
Odysseus3
Petrobolos2
Transport Ship Greek2

Technologies0 researched · 16 pre-queued

Medium InfantryPre-queued · 6:33
Copper ShieldsPre-queued · 8:24
Copper ArmorPre-queued · 8:24
Medium ArchersPre-queued · 8:38
PickaxePre-queued · 8:41
Hand AxePre-queued · 8:41
Copper WeaponsPre-queued · 12:18
PlowPre-queued · 12:48
Medium CavalryPre-queued · 15:05
BallisticsPre-queued · 20:10
Bronze ShieldsPre-queued · 20:10
Bronze ArmorPre-queued · 20:10
Bronze WeaponsPre-queued · 20:11
Heavy ArchersPre-queued · 20:12
Heavy InfantryPre-queued · 20:20
Heavy CavalryPre-queued · 22:09
Buildings 14 types
Farm22
House16
Wall11
Storehouse10
Military Academy8
Stable6
Archery Range4
Granary4
Fortress2
Market2
Temple2
Armory1
Dock1
Town Center1
God powers 7 invoked
Bolt4
Bronze1
Lightning Storm1
Restoration1