Advanced match analysis
tionelson vs Creto
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 19777
- Duration
- 38:46
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
tionelson
Isis · Elo 1055 -17
38:46
Match length
Winner
Creto
Freyr · Elo 1065 +17
48.6% win probability
Pre-match · Creto favored
win probability 51.4%
Key momentsIn match order
tionelson
Isis · Blue- EAPM
- 33.2
- Favorite unit
- Chariot Archer 83 fielded
- Total score
- 69,588
- Military score
- 29,818
- Economic score
- 33,622
- Kills score
- 6,148
- Units killed
- 144
- Units lost
- 341
- Buildings razed
- 20
- Largest army
- 246
- First expansion
- 5:07
Age path
AnubisClassical · Research start 3:44
SobekHeroic · Research start 7:46
ThothMythic · Research start 14:24
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling16 wall build events
Large army production246 military units
Most Deaths
Most Titan Kills
Creto
Freyr · Red- EAPM
- 30.3
- Favorite unit
- Huskarl 67 fielded
- Total score
- 97,152
- Military score
- 53,431
- Economic score
- 32,089
- Kills score
- 11,632
- Units killed
- 342
- Units lost
- 143
- Buildings razed
- 51
- Largest army
- 214
- First expansion
- 11:16
Age path
UllrClassical · Est. start 4:10
AegirHeroic · Research start 8:59
VidarMythic · Research start 20:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Market economy700 total resource volume
Large army production214 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
tionelsonCreto
Score
Combat and army
tionelsonCreto
144
Units killed
342
341
Units lost
143
20
Buildings razed
51
246
Largest army
214
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
tionelson
Bought
No buys
Sold
No sells
Total player market volume0
Creto
Bought
No buys
Sold
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.