Replay-derived match flow, timings, and composition.

Advanced match analysis

tionelson vs Creto

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
19777
Duration
38:46
Patch
19.17020
Played
· 15 hours ago
Savannah map preview
MapSavannah
Defeated
tionelson Isis · Elo 1055 -17
38:46 Match length
Winner
Creto Freyr · Elo 1065 +17
48.6% win probability Pre-match · Creto favored win probability 51.4%
Key momentsIn match order
First pressure
3:57 Creto Hersir trained
Fastest Classical
4:44* tionelson Anubis · estimated
First extra TC
5:07 tionelson Town Center
Armory timing
5:13 tionelson Armory
Fastest Heroic
9:02* tionelson Sobek · estimated
Fortress timing
9:17 tionelson Migdol Stronghold
Market timing
15:27 tionelson Market
Fastest Mythic
16:24* tionelson Thoth · estimated

tionelson

Isis · Blue
Loss 1055 -17
EAPM
33.2
Favorite unit
Chariot Archer
83 fielded
Total score
69,588
Military score
29,818
Economic score
33,622
Kills score
6,148
Units killed
144
Units lost
341
Buildings razed
20
Largest army
246
First expansion
5:07
Age path
AnubisClassical · Research start 3:44
SobekHeroic · Research start 7:46
ThothMythic · Research start 14:24
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling16 wall build events
Large army production246 military units
Most Deaths Most Titan Kills

Creto

Freyr · Red
Win 1065 +17
EAPM
30.3
Favorite unit
Huskarl
67 fielded
Total score
97,152
Military score
53,431
Economic score
32,089
Kills score
11,632
Units killed
342
Units lost
143
Buildings razed
51
Largest army
214
First expansion
11:16
Age path
UllrClassical · Est. start 4:10
AegirHeroic · Research start 8:59
VidarMythic · Research start 20:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Market economy700 total resource volume
Large army production214 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

tionelsonCreto
Score
Total score Creto
69,58842%97,15258%
Military score Creto
29,81836%53,43164%
Economic score tionelson
33,62251%32,08949%
Kills score Creto
6,14835%11,63265%
Combat and army
tionelsonCreto
144 Units killed 342
341 Units lost 143
20 Buildings razed 51
246 Largest army 214

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

tionelson

Bought

No buys

Sold

No sells

Total player market volume0

Creto

Bought

No buys

Sold

Wood700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tionelson

Army · 246

Units

Chariot Archer83
Axeman59
Camel Rider45
Catapult29
Petsuchos20
Spearman9
Roc1

Technologies23 researched · 1 pre-queued

PickaxePre-queued · 1:05
Husbandry6:42
Copper Shields8:14
Medium Axemen9:28
Hand Axe10:59
Heavy Chariot Archers12:25
Plow12:43
Shaft Mine13:24
Copper Weapons16:40
Copper Armor16:41
Heavy Camel Riders17:04
Medium Spearmen17:20
Heavy Axemen17:45
Champion Axemen18:34
Champion Camel Riders18:39
Ballistics21:26
Bronze Weapons21:26
Bronze Shields21:26
Crenellations26:28
Iron Weapons26:31
Iron Shields26:31
Bronze Armor26:32
Champion Chariot Archers27:48
Bow Saw29:57
Buildings 18 types
Farm25
House21
Wall16
Mining Camp9
Granary8
Barracks7
Lumber Camp7
Market7
Temple6
Sentry Tower5
Migdol Stronghold4
Obelisk4
Siege Works3
Town Center3
Monument To Soldiers2
Armory1
Monument To Pharaohs1
Monument To Priests1
God powers 5 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1
Titan Gate1

Creto

Army · 214

Units

Huskarl67
Hersir54
Throwing Axeman53
Godi13
Jarl12
Berserk11
Portable Ram4

Technologies18 researched · 5 pre-queued

Pickaxe0:05
Hand Axe0:40
Husbandry1:26
Plow9:25
Bow SawPre-queued · 10:14
Shaft MinePre-queued · 10:15
Medium Infantry10:39
Copper Shields10:44
Copper Weapons10:44
Copper Armor10:47
Bronze Weapons12:31
BallisticsPre-queued · 12:34
Crenellations13:05
Medium Cavalry13:32
Heavy Infantry13:47
Bronze Shields14:26
Heavy Cavalry16:49
Bronze Armor17:55
Champion CavalryPre-queued · 22:33
Iron Shields23:27
Iron Armor23:27
Iron Weapons23:27
Champion InfantryPre-queued · 23:33
Buildings 13 types
Farm47
Hill Fort24
House17
Great Hall16
Longhouse12
Ox Cart Building6
Town Center6
Sentry Tower3
Armory2
Wall2
Market1
Temple1
Wonder1
God powers 14 invoked
Asgardian Bastion7
Tempest3
Gullinbursti2
Inferno1
Titan Gate1