Replay-derived match flow, timings, and composition.

Advanced match analysis

CoffeeBreak vs Alonso2002X

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
622
Duration
16:34
Patch
19.17020
Played
· 15 hours ago
Anatolia map preview
MapAnatolia
Winner
CoffeeBreak Loki · Elo 1604 +12
16:34 Match length
Defeated
Alonso2002X Kronos · Elo 1487 -12
66.2% win probability Pre-match · CoffeeBreak favored win probability 33.8%
Key momentsIn match order
First pressure
3:00 Alonso2002X Counter Barracks
Fastest Classical
3:34* Alonso2002X Prometheus · estimated
Armory timing
12:13 Alonso2002X Armory
First extra TC
14:26 Alonso2002X Town Center
Fortress timing
14:57 CoffeeBreak Hill Fort
Fastest Heroic
15:24* CoffeeBreak Bragi · estimated

CoffeeBreak

Loki · Blue
Win 1604 +12
EAPM
56.3
Favorite unit
Berserk
45 fielded
Total score
24,692
Military score
10,440
Economic score
11,328
Kills score
3,016
Units killed
107
Units lost
51
Buildings razed
1
Largest army
107
First expansion
—
Age path
ForsetiClassical · Research start 4:35
BragiHeroic · Est. start 14:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment7 dock build events
Large army production107 military units
Highest Score Most Improvements Most Kills

Alonso2002X

Kronos · Red
Loss 1487 -12
EAPM
52.4
Favorite unit
Murmillo
64 fielded
Total score
18,586
Military score
5,515
Economic score
11,561
Kills score
1,510
Units killed
44
Units lost
114
Buildings razed
7
Largest army
126
First expansion
14:26
Age path
PrometheusClassical · Est. start 2:34
HyperionHeroic · Est. start 14:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment4 dock build events
Large army production126 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CoffeeBreakAlonso2002X
Score
Total score CoffeeBreak
24,69257%18,58643%
Military score CoffeeBreak
10,44065%5,51535%
Economic score Alonso2002X
11,32849%11,56151%
Kills score CoffeeBreak
3,01667%1,51033%
Combat and army
CoffeeBreakAlonso2002X
107 Units killed 44
51 Units lost 114
1 Buildings razed 7
107 Largest army 126

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CoffeeBreak

Army · 107

Units

Berserk45
Hersir20
Jarl16
Longboat9
Battle Boar6
Dreki6
Huskarl3
Troll2

Technologies10 researched · 3 pre-queued

Hand Axe6:02
Medium Infantry7:12
PickaxePre-queued · 12:43
HusbandryPre-queued · 12:44
Copper Weapons12:57
Copper Armor12:57
Copper Shields12:58
Heavy InfantryPre-queued · 13:59
Bronze Shields14:22
Bronze Weapons14:33
Bronze Armor14:33
Medium Cavalry15:16
Shaft Mine16:31
Buildings 10 types
House21
Dock7
Great Hall5
Ox Cart Building5
Longhouse4
Temple2
Wall2
Armory1
Farm1
Hill Fort1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Alonso2002X

Army · 126

Units

Murmillo64
Fire Ship16
Arcus13
Promethean10
Cheiroballista9
Siege Bireme9
Contarius3
Turma2

Technologies5 researched · 1 pre-queued

Medium Infantry12:08
Pickaxe12:48
Hand Axe12:49
Copper Weapons14:51
Copper Armor14:52
Heavy InfantryPre-queued · 15:40
Buildings 9 types
Manor8
Military Barracks8
Dock4
Armory2
Farm2
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 11 invoked
Valor7
Deconstruction3
Chaos1