Advanced match analysis
Capataz vs King Roar
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 14694
- Duration
- 21:06
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
Capataz
Zeus · Elo 1158 -17
21:06
Match length
Winner
King Roar
Ra · Elo 1160 +17
49.7% win probability
Pre-match · King Roar favored
win probability 50.3%
Key momentsIn match order
Capataz
Zeus · Blue- EAPM
- 38.9
- Favorite unit
- Hoplite 45 fielded
- Total score
- 21,282
- Military score
- 5,355
- Economic score
- 12,724
- Kills score
- 3,233
- Units killed
- 118
- Units lost
- 153
- Buildings razed
- 6
- Largest army
- 152
- First expansion
- 13:50
Age path
AthenaClassical · Est. start 4:21
DionysusHeroic · Research start 10:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Large army production152 military units
Largest Army
Most Deaths
Most Resources
King Roar
Ra · Orange- EAPM
- 51.9
- Favorite unit
- Axeman 92 fielded
- Total score
- 27,060
- Military score
- 11,609
- Economic score
- 11,222
- Kills score
- 4,229
- Units killed
- 146
- Units lost
- 118
- Buildings razed
- 12
- Largest army
- 161
- First expansion
- —
Age path
PtahClassical · Est. start 3:56
SobekHeroic · Est. start 13:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment4 dock build events
Large army production161 military units
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CapatazKing Roar
Score
Combat and army
CapatazKing Roar
118
Units killed
146
153
Units lost
118
6
Buildings razed
12
152
Largest army
161
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.