Replay-derived match flow, timings, and composition.

Advanced match analysis

Capataz vs King Roar

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
14694
Duration
21:06
Patch
19.17020
Played
· 15 hours ago
Anatolia map preview
MapAnatolia
Defeated
Capataz Zeus · Elo 1158 -17
21:06 Match length
Winner
King Roar Ra · Elo 1160 +17
49.7% win probability Pre-match · King Roar favored win probability 50.3%
Key momentsIn match order
First pressure
4:52 Capataz Military Academy
Fastest Classical
4:56* King Roar Ptah · estimated
Armory timing
9:17 King Roar Armory
Fastest Heroic
11:52* Capataz Dionysus · estimated
First extra TC
13:50 Capataz Town Center
Fortress timing
15:15 King Roar Migdol Stronghold

Capataz

Zeus · Blue
Loss 1158 -17
EAPM
38.9
Favorite unit
Hoplite
45 fielded
Total score
21,282
Military score
5,355
Economic score
12,724
Kills score
3,233
Units killed
118
Units lost
153
Buildings razed
6
Largest army
152
First expansion
13:50
Age path
AthenaClassical · Est. start 4:21
DionysusHeroic · Research start 10:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Large army production152 military units
Largest Army Most Deaths Most Resources

King Roar

Ra · Orange
Win 1160 +17
EAPM
51.9
Favorite unit
Axeman
92 fielded
Total score
27,060
Military score
11,609
Economic score
11,222
Kills score
4,229
Units killed
146
Units lost
118
Buildings razed
12
Largest army
161
First expansion
—
Age path
PtahClassical · Est. start 3:56
SobekHeroic · Est. start 13:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment4 dock build events
Large army production161 military units
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CapatazKing Roar
Score
Total score King Roar
21,28244%27,06056%
Military score King Roar
5,35532%11,60968%
Economic score Capataz
12,72453%11,22247%
Kills score King Roar
3,23343%4,22957%
Combat and army
CapatazKing Roar
118 Units killed 146
153 Units lost 118
6 Buildings razed 12
152 Largest army 161

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Capataz

Army · 152

Units

Hoplite45
Toxotes45
Hypaspist11
Trireme10
Peltast9
Juggernaut8
Pentekonter7
Minotaur6
Hydra4
Heracles2
Odysseus2
Scylla2
Jason1

Technologies2 researched · 4 pre-queued

Hand Axe11:43
PickaxePre-queued · 11:43
Heavy Warships13:16
Medium ArchersPre-queued · 16:14
Bow SawPre-queued · 16:56
Shaft MinePre-queued · 16:56
Buildings 10 types
House23
Archery Range14
Storehouse7
Dock5
Military Academy5
Fortress2
Town Center2
Armory1
Granary1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

King Roar

Army · 161

Units

Axeman92
Ramming Galley18
War Barge14
Camel Rider11
Siege Tower7
War Elephant6
Wadjet5
Spearman4
Petsuchos3
Roc1

Technologies4 researched · 7 pre-queued

Hand Axe5:27
Medium Axemen9:14
Plow11:46
Copper ArmorPre-queued · 15:47
Copper WeaponsPre-queued · 15:48
Pickaxe16:41
Heavy AxemenPre-queued · 17:13
Bronze ArmorPre-queued · 17:15
Bronze WeaponsPre-queued · 17:15
Copper ShieldsPre-queued · 17:43
Heavy Camel RidersPre-queued · 20:28
Buildings 17 types
Farm22
House17
Obelisk5
Barracks4
Dock4
Mining Camp4
Granary3
Lumber Camp3
Sentry Tower2
Wall2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Rain3
Locust Swarm1