Advanced match analysis
Marte + adtaleur vs MD_SHARK + Bk Zeref
- Queue
- Ranked 2v2 Supremacy
- Map
- Marsh
- Map Seed
- 14156
- Duration
- 30:00
- Patch
- 19.17020
- Played
- · 15 hours ago
Victory
Team Elo 1016
Marte
Demeter · Elo 768 +18
adtaleur
Amaterasu · Elo 1263 +1
30:00
Match length
Defeat
Team Elo 796
MD_SHARK
Susanoo · Elo 814 -26
Bk Zeref
Kronos · Elo 779 -22
78.0% win probability
Pre-match · Marte + adtaleur favored
win probability 22.0%
Key momentsIn match order
Marte
Demeter · Blue · Team 1- EAPM
- 2.4
- Favorite unit
- —
- Total score
- 4,053
- Military score
- 1,375
- Economic score
- 2,618
- Kills score
- 60
- Units killed
- 4
- Units lost
- 16
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
No post-game awards
MD_SHARK
Susanoo · Red · Team 2- EAPM
- 17.1
- Favorite unit
- Yumi Archer 18 fielded
- Total score
- 11,697
- Military score
- 5,444
- Economic score
- 5,009
- Kills score
- 1,244
- Units killed
- 52
- Units lost
- 107
- Buildings razed
- 2
- Largest army
- 59
- First expansion
- 19:16
Age path
MinakatatomiClassical · Research start 3:30
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
No post-game awards
adtaleur
Amaterasu · Yellow · Team 1- EAPM
- 31.3
- Favorite unit
- Samurai 87 fielded
- Total score
- 94,694
- Military score
- 32,455
- Economic score
- 52,103
- Kills score
- 10,139
- Units killed
- 298
- Units lost
- 157
- Buildings razed
- 89
- Largest army
- 173
- First expansion
- 4:54
Age path
MinakatatomiClassical · Est. start 3:03
RaijinHeroic · Est. start 13:22
OkuninushiMythic · Est. start 19:52
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Large army production173 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Bk Zeref
Kronos · Green · Team 2- EAPM
- 17.4
- Favorite unit
- Arcus 13 fielded
- Total score
- 33,085
- Military score
- 11,102
- Economic score
- 18,857
- Kills score
- 3,133
- Units killed
- 87
- Units lost
- 189
- Buildings razed
- 5
- Largest army
- 53
- First expansion
- 12:09
Age path
PrometheusClassical · Research start 2:53
HyperionHeroic · Research start 15:32
HeliosMythic · Research start 25:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling29 wall build events
Largest Army
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
MarteMD_SHARKadtaleurBk Zeref
Score composition
MilitaryEconomyKills score
Marte
4,053
MD_SHARK
11,697
adtaleur
94,694
Bk Zeref
33,085
Units killed vs lost
KilledLost
Marte
4 / 16
MD_SHARK
52 / 107
adtaleur
298 / 157
Bk Zeref
87 / 189
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Marte
Army · 0Units
No military units recorded.
Technologies0 researched
No key technologies recorded.
Buildings ›4 types
God powers ›None invoked
No god powers recorded.