Replay-derived match flow, timings, and composition.

Advanced match analysis

Marte + adtaleur vs MD_SHARK + Bk Zeref

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
14156
Duration
30:00
Patch
19.17020
Played
· 15 hours ago
Marsh map preview
MapMarsh
Victory Team Elo 1016
Marte Demeter · Elo 768 +18
adtaleur Amaterasu · Elo 1263 +1
30:00 Match length
Defeat Team Elo 796
MD_SHARK Susanoo · Elo 814 -26
Bk Zeref Kronos · Elo 779 -22
78.0% win probability Pre-match · Marte + adtaleur favored win probability 22.0%
Key momentsIn match order
Fastest Classical
3:53* Bk Zeref Prometheus · estimated
First extra TC
4:54 adtaleur Town Center
First pressure
7:06 adtaleur Stable Japanese
Armory timing
10:35 MD_SHARK Armory
Fastest Heroic
14:37* adtaleur Raijin · estimated
Market timing
14:40 Bk Zeref Market
Fortress timing
17:24 Bk Zeref Palace
Fastest Mythic
21:52* adtaleur Okuninushi · estimated

Marte

Demeter · Blue · Team 1
Win 768 +18
EAPM
2.4
Favorite unit
—
Total score
4,053
Military score
1,375
Economic score
2,618
Kills score
60
Units killed
4
Units lost
16
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

MD_SHARK

Susanoo · Red · Team 2
Loss 814 -26
EAPM
17.1
Favorite unit
Yumi Archer
18 fielded
Total score
11,697
Military score
5,444
Economic score
5,009
Kills score
1,244
Units killed
52
Units lost
107
Buildings razed
2
Largest army
59
First expansion
19:16
Age path
MinakatatomiClassical · Research start 3:30
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
No post-game awards

adtaleur

Amaterasu · Yellow · Team 1
Win 1263 +1
EAPM
31.3
Favorite unit
Samurai
87 fielded
Total score
94,694
Military score
32,455
Economic score
52,103
Kills score
10,139
Units killed
298
Units lost
157
Buildings razed
89
Largest army
173
First expansion
4:54
Age path
MinakatatomiClassical · Est. start 3:03
RaijinHeroic · Est. start 13:22
OkuninushiMythic · Est. start 19:52
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Large army production173 military units
Highest Score Most Improvements Most Kills Most Resources

Bk Zeref

Kronos · Green · Team 2
Loss 779 -22
EAPM
17.4
Favorite unit
Arcus
13 fielded
Total score
33,085
Military score
11,102
Economic score
18,857
Kills score
3,133
Units killed
87
Units lost
189
Buildings razed
5
Largest army
53
First expansion
12:09
Age path
PrometheusClassical · Research start 2:53
HyperionHeroic · Research start 15:32
HeliosMythic · Research start 25:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling29 wall build events
Largest Army Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

MarteMD_SHARKadtaleurBk Zeref
Score composition MilitaryEconomyKills score
Marte 4,053
MD_SHARK 11,697
adtaleur 94,694
32,45552,103
Bk Zeref 33,085
18,857
Units killed vs lost KilledLost
Marte 4 / 16
MD_SHARK 52 / 107
107
adtaleur 298 / 157
298157
Bk Zeref 87 / 189
87189

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Marte

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 4 types
House2
Storehouse2
Temple2
Granary1
God powers None invoked

No god powers recorded.

MD_SHARK

Army · 59

Units

Yumi Archer18
Samurai13
Bushi8
Naginata Rider8
Yari Spearman4
Wanyudo3
Kitsune2
Onna Musha2
Transport Ship Japanese1

Technologies8 researched

Hand Axe6:21
Husbandry6:22
Plow6:23
Pickaxe9:51
Copper Shields12:06
Ballistics12:06
Copper Weapons12:06
Copper Armor12:08
Buildings 12 types
House18
Watermill7
Shrine Japanese5
Guardhouse4
Mining Camp Japanese3
Dojo2
Village Center2
Armory1
Dock1
Market1
Stable Japanese1
Temple1
God powers 5 invoked
Kusanagi3
Shrine Of The Hunt2

adtaleur

Army · 173

Units

Samurai87
Onna Musha37
Onmyoji33
Naginata Rider6
Kitsune4
Wanyudo2
Yumi Archer2
Yumi Horse Archer2

Technologies0 researched · 15 pre-queued

PickaxePre-queued · 8:28
HusbandryPre-queued · 8:30
PlowPre-queued · 13:27
Hand AxePre-queued · 13:28
Shaft MinePre-queued · 13:33
Copper ShieldsPre-queued · 13:52
Copper ArmorPre-queued · 13:52
Copper WeaponsPre-queued · 13:52
Bow SawPre-queued · 17:15
Bronze ArmorPre-queued · 20:58
Bronze WeaponsPre-queued · 20:58
Bronze ShieldsPre-queued · 20:59
Iron ShieldsPre-queued · 23:33
Iron ArmorPre-queued · 23:34
Iron WeaponsPre-queued · 23:34
Buildings 12 types
Farm40
Dojo38
House29
Watermill19
Shrine Japanese8
Mining Camp Japanese7
Town Center7
Castle4
Armory1
Guardhouse1
Stable Japanese1
Temple1
God powers 4 invoked
Shrine Of The Hunt2
Sacred Gate1
Thunder Burst1

Bk Zeref

Army · 53

Units

Arcus13
Murmillo10
Promethean9
Katapeltes6
Turma5
Fanatic3
Oracle3
Satyr3
Cheiroballista1

Technologies17 researched

Hand Axe7:55
Plow9:00
Pickaxe10:51
Husbandry10:54
Copper Weapons16:09
Copper Armor16:09
Copper Shields16:09
Ballistics16:10
Bronze Weapons17:38
Bronze Armor17:38
Bronze Shields17:41
Medium Infantry18:22
Medium Archers18:25
Heavy Cavalry18:27
Shaft Mine18:43
Heavy Infantry22:15
Heavy Archers24:40
Buildings 13 types
Wall29
Farm12
Manor8
Sentry Tower6
Mirror Tower3
Counter Barracks2
Military Barracks2
Palace2
Temple2
Armory1
Economic Guild1
Market1
Town Center1
God powers 10 invoked
Valor7
Chaos2
Deconstruction1