Advanced match analysis
The_gods_killer + sickplayer69 vs Spartacus + WavySpartacus
- Queue
- Ranked 2v2 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 29938
- Duration
- 18:23
- Patch
- 19.17020
- Played
- · 15 hours ago
Victory
Team Elo 1514
The_gods_killer
Loki · Elo 1520 +16
sickplayer69
Zeus · Elo 1509 +16
18:23
Match length
Defeat
Team Elo 1484
Spartacus
Gaia · Elo 1483 -16
WavySpartacus
Odin · Elo 1486 -16
54.3% win probability
Pre-match · The_gods_killer + sickplayer69 favored
win probability 45.7%
Key momentsIn match order
The_gods_killer
Loki · Blue · Team 1- EAPM
- 38.1
- Favorite unit
- Hersir 46 fielded
- Total score
- 17,164
- Military score
- 8,425
- Economic score
- 6,097
- Kills score
- 2,675
- Units killed
- 67
- Units lost
- 80
- Buildings razed
- 13
- Largest army
- 125
- First expansion
- —
Age path
HeimdallClassical · Est. start 2:33
BragiHeroic · Est. start 13:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production125 military units
Most Deaths
Most Kills
Spartacus
Gaia · Red · Team 2- EAPM
- 45.3
- Favorite unit
- Murmillo 58 fielded
- Total score
- 24,045
- Military score
- 9,609
- Economic score
- 12,637
- Kills score
- 1,799
- Units killed
- 61
- Units lost
- 47
- Buildings razed
- 2
- Largest army
- 109
- First expansion
- 10:32
Age path
OceanusClassical · Research start 2:50
RheiaHeroic · Research start 14:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production109 military units
Highest Score
Largest Army
Most Improvements
Most Resources
sickplayer69
Zeus · Yellow · Team 1- EAPM
- 78.0
- Favorite unit
- Hypaspist 13 fielded
- Total score
- 22,536
- Military score
- 10,410
- Economic score
- 11,127
- Kills score
- 1,049
- Units killed
- 38
- Units lost
- 15
- Buildings razed
- 3
- Largest army
- 40
- First expansion
- —
Age path
HermesClassical · Research start 2:29
ApolloHeroic · Est. start 8:48
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
No post-game awards
WavySpartacus
Odin · Pink · Team 2- EAPM
- 49.2
- Favorite unit
- Berserk 15 fielded
- Total score
- 10,792
- Military score
- 3,972
- Economic score
- 6,052
- Kills score
- 768
- Units killed
- 35
- Units lost
- 50
- Buildings razed
- 0
- Largest army
- 34
- First expansion
- 17:49
Age path
FreyjaClassical · Est. start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
The_gods_killerSpartacussickplayer69WavySpartacus
Score composition
MilitaryEconomyKills score
The_gods_killer
17,164
Spartacus
24,045
sickplayer69
22,536
WavySpartacus
10,792
Units killed vs lost
KilledLost
The_gods_killer
67 / 80
Spartacus
61 / 47
sickplayer69
38 / 15
WavySpartacus
35 / 50
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.