Advanced match analysis
CharadaBR07 vs UrosIV
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 7788
- Duration
- 13:53
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
CharadaBR07
Amaterasu · Elo 1442 +11
13:53
Match length
Defeated
UrosIV
Ra · Elo 1317 -11
67.3% win probability
Pre-match · CharadaBR07 favored
win probability 32.7%
Key momentsIn match order
CharadaBR07
Amaterasu · Blue- EAPM
- 46.2
- Favorite unit
- Yumi Archer 30 fielded
- Total score
- 18,593
- Military score
- 8,059
- Economic score
- 9,552
- Kills score
- 1,002
- Units killed
- 48
- Units lost
- 27
- Buildings razed
- 6
- Largest army
- 62
- First expansion
- 4:35
Age path
Ame No UzumeClassical · Est. start 3:22
RaijinHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
UrosIV
Ra · Red- EAPM
- 39.8
- Favorite unit
- Axeman 31 fielded
- Total score
- 11,509
- Military score
- 4,535
- Economic score
- 6,254
- Kills score
- 720
- Units killed
- 27
- Units lost
- 48
- Buildings razed
- 0
- Largest army
- 54
- First expansion
- —
Age path
PtahClassical · Research start 3:21
SobekHeroic · Est. start 9:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CharadaBR07UrosIV
Score
Combat and army
CharadaBR07UrosIV
48
Units killed
27
27
Units lost
48
6
Buildings razed
0
62
Largest army
54
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.