Replay-derived match flow, timings, and composition.

Advanced match analysis

CharadaBR07 vs UrosIV

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
7788
Duration
13:53
Patch
19.17020
Played
· 15 hours ago
Megalopolis map preview
MapMegalopolis
Winner
CharadaBR07 Amaterasu · Elo 1442 +11
13:53 Match length
Defeated
UrosIV Ra · Elo 1317 -11
67.3% win probability Pre-match · CharadaBR07 favored win probability 32.7%
Key momentsIn match order
Fastest Classical
4:21* UrosIV Ptah · estimated
First extra TC
4:35 CharadaBR07 Town Center
First pressure
4:36 UrosIV Barracks
Armory timing
7:33 UrosIV Armory
Market timing
7:34 UrosIV Market
Fastest Heroic
10:18* UrosIV Sobek · estimated
Fortress timing
11:32 UrosIV Migdol Stronghold

CharadaBR07

Amaterasu · Blue
Win 1442 +11
EAPM
46.2
Favorite unit
Yumi Archer
30 fielded
Total score
18,593
Military score
8,059
Economic score
9,552
Kills score
1,002
Units killed
48
Units lost
27
Buildings razed
6
Largest army
62
First expansion
4:35
Age path
Ame No UzumeClassical · Est. start 3:22
RaijinHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

UrosIV

Ra · Red
Loss 1317 -11
EAPM
39.8
Favorite unit
Axeman
31 fielded
Total score
11,509
Military score
4,535
Economic score
6,254
Kills score
720
Units killed
27
Units lost
48
Buildings razed
0
Largest army
54
First expansion
—
Age path
PtahClassical · Research start 3:21
SobekHeroic · Est. start 9:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CharadaBR07UrosIV
Score
Total score CharadaBR07
18,59362%11,50938%
Military score CharadaBR07
8,05964%4,53536%
Economic score CharadaBR07
9,55260%6,25440%
Kills score CharadaBR07
1,00258%72042%
Combat and army
CharadaBR07UrosIV
48 Units killed 27
27 Units lost 48
6 Buildings razed 0
62 Largest army 54

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CharadaBR07

Army · 62

Units

Yumi Archer30
Yari Spearman9
Shinobi6
Kamaitachi5
Bushi4
Naginata Rider3
Yumi Horse Archer3
Onna Musha1
Raiju1

Technologies0 researched · 5 pre-queued

HusbandryPre-queued · 9:48
BallisticsPre-queued · 10:20
Copper WeaponsPre-queued · 13:26
Copper ArmorPre-queued · 13:26
Copper ShieldsPre-queued · 13:27
Buildings 11 types
House12
Watermill10
Wall6
Stable Japanese4
Dojo3
Shrine Japanese3
Guardhouse2
Mining Camp Japanese2
Armory1
Temple1
Town Center1
God powers 4 invoked
Solar Shield3
Goshinboku1

UrosIV

Army · 54

Units

Axeman31
Slinger15
War Elephant3
Wadjet2
Chariot Archer1
Siege Tower1
Spearman1

Technologies3 researched · 1 pre-queued

Pickaxe0:59
Hand Axe4:01
Medium AxemenPre-queued · 6:43
Medium Slingers9:30
Buildings 14 types
House13
Obelisk10
Granary5
Barracks4
Wall4
Mining Camp3
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 1 invoked
Locust Swarm1