Replay-derived match flow, timings, and composition.

Advanced match analysis

StrategosGames vs EroSennin9065

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
8750
Duration
14:16
Patch
19.17020
Played
· 15 hours ago
Giza map preview
MapGiza
Winner
StrategosGames Poseidon · Elo 1148 +14
14:16 Match length
Defeated
EroSennin9065 Odin · Elo 1085 -14
59.0% win probability Pre-match · StrategosGames favored win probability 41.0%
Key momentsIn match order
First pressure
3:46 EroSennin9065 Hersir trained
Fastest Classical
3:50* StrategosGames Hermes · estimated
Market timing
6:03 StrategosGames Market

StrategosGames

Poseidon · Blue
Win 1148 +14
EAPM
42.3
Favorite unit
Hippeus
38 fielded
Total score
14,643
Military score
6,618
Economic score
6,416
Kills score
1,609
Units killed
92
Units lost
24
Buildings razed
2
Largest army
56
First expansion
—
Age path
HermesClassical · Est. start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Most Improvements Most Kills Most Resources

EroSennin9065

Odin · Orange
Loss 1085 -14
EAPM
39.8
Favorite unit
Hirdman
24 fielded
Total score
8,399
Military score
2,915
Economic score
4,745
Kills score
739
Units killed
24
Units lost
98
Buildings razed
1
Largest army
71
First expansion
—
Age path
FreyjaClassical · Est. start 3:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

StrategosGamesEroSennin9065
Score
Total score StrategosGames
14,64364%8,39936%
Military score StrategosGames
6,61869%2,91531%
Economic score StrategosGames
6,41657%4,74543%
Kills score StrategosGames
1,60969%73931%
Combat and army
StrategosGamesEroSennin9065
92 Units killed 24
24 Units lost 98
2 Buildings razed 1
56 Largest army 71

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

StrategosGames

Army · 56

Units

Hippeus38
Centaur15
Theseus2
Atalanta1

Technologies0 researched · 3 pre-queued

Hand AxePre-queued · 3:52
PickaxePre-queued · 3:54
Medium CavalryPre-queued · 9:39
Buildings 6 types
House16
Granary4
Storehouse4
Stable3
Market1
Temple1
God powers None invoked

No god powers recorded.

EroSennin9065

Army · 71

Units

Hirdman24
Throwing Axeman24
Hersir11
Raiding Cavalry6
Berserk4
Valkyrie2

Technologies1 researched · 1 pre-queued

HusbandryPre-queued · 4:56
Plow12:04
Buildings 6 types
House8
Longhouse4
Ox Cart Building3
Farm2
Great Hall2
Temple1
God powers 1 invoked
Forest Fire1