Replay-derived match flow, timings, and composition.

Advanced match analysis

Shiryuu + Dronky + The_Player vs RickDKiller + cuak cuakcuak + Cosmic_GosT

Queue
Ranked 3v3 Supremacy
Map
Midgard
Map Seed
25428
Duration
23:22
Patch
19.17020
Played
· 15 hours ago
Midgard map preview
MapMidgard
Defeat Team Elo 551
Shiryuu Nuwa · Elo 502 -6
Dronky Poseidon · Elo 652 -35
The_Player Hades · Elo 498 -6
23:22 Match length
Victory Team Elo 772
RickDKiller Kronos · Elo 721 +10
cuak cuakcuak Ra · Elo 664 +18
Cosmic_GosT Hades · Elo 932 +4
21.9% win probability Pre-match · RickDKiller + cuak cuakcuak + Cosmic_GosT favored win probability 78.1%
Key momentsIn match order
Fastest Classical
3:29* Shiryuu Houtu · estimated
First extra TC
5:41 cuak cuakcuak Town Center
First pressure
6:24 Cosmic_GosT Stable
Market timing
7:44 Shiryuu Market
Armory timing
10:42 RickDKiller Armory
Fastest Heroic
11:41* The_Player Apollo · estimated
Fortress timing
13:03 The_Player Fortress
Fastest Mythic
16:03* The_Player Artemis · estimated

Shiryuu

Nuwa · Blue · Team 1
Loss 502 -6
EAPM
14.8
Favorite unit
White Horse Cavalry
6 fielded
Total score
15,236
Military score
4,715
Economic score
9,833
Kills score
688
Units killed
28
Units lost
22
Buildings razed
1
Largest army
6
First expansion
8:24
Age path
HoutuClassical · Research start 2:29
GoumangHeroic · Research start 11:32
MythicNot reached
Opening read
Water commitment1 dock build events
Market economy400 total resource volume
No post-game awards

RickDKiller

Kronos · Red · Team 2
Win 721 +10
EAPM
22.4
Favorite unit
Cheiroballista
90 fielded
Total score
27,032
Military score
12,765
Economic score
13,622
Kills score
645
Units killed
16
Units lost
56
Buildings razed
2
Largest army
283
First expansion
9:38
Age path
PrometheusClassical · Research start 7:30
RheiaHeroic · Research start 16:44
MythicNot reached
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Large army production283 military units
No post-game awards

Dronky

Poseidon · Yellow · Team 1
Loss 652 -35
EAPM
28.6
Favorite unit
Hoplite
30 fielded
Total score
18,546
Military score
8,840
Economic score
8,490
Kills score
1,216
Units killed
51
Units lost
103
Buildings razed
0
Largest army
91
First expansion
7:41
Age path
HermesClassical · Research start 5:53
DionysusHeroic · Research start 15:32
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Large army production91 military units
Most Deaths

cuak cuakcuak

Ra · Green · Team 2
Win 664 +18
EAPM
29.3
Favorite unit
Axeman
29 fielded
Total score
49,735
Military score
20,544
Economic score
28,422
Kills score
769
Units killed
24
Units lost
66
Buildings razed
2
Largest army
90
First expansion
5:41
Age path
BastClassical · Est. start 4:15
SobekHeroic · Est. start 12:13
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Large army production90 military units
Highest Score Most Improvements Most Resources

The_Player

Hades · Cyan · Team 1
Loss 498 -6
EAPM
17.2
Favorite unit
Toxotes
29 fielded
Total score
26,356
Military score
11,052
Economic score
11,125
Kills score
4,179
Units killed
132
Units lost
65
Buildings razed
12
Largest army
64
First expansion
6:19
Age path
AresClassical · Est. start 4:07
ApolloHeroic · Est. start 10:26
ArtemisMythic · Est. start 14:03
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Market economy1,800 total resource volume
No post-game awards

Cosmic_GosT

Hades · Pink · Team 2
Win 932 +4
EAPM
24.7
Favorite unit
Toxotes
52 fielded
Total score
45,306
Military score
15,864
Economic score
25,514
Kills score
3,928
Units killed
148
Units lost
99
Buildings razed
12
Largest army
116
First expansion
11:31
Age path
AresClassical · Research start 2:41
ApolloHeroic · Research start 14:19
HephaestusMythic · Research start 20:11
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling6 wall build events
Water commitment1 dock build events
Large army production116 military units
Largest Army Most Kills

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

ShiryuuRickDKillerDronkycuak cuakcuakThe_PlayerCosmic_GosT
Score composition MilitaryEconomyKills score
Shiryuu 15,236
9,833
RickDKiller 27,032
12,76513,622
Dronky 18,546
8,8408,490
cuak cuakcuak 49,735
20,54428,422
The_Player 26,356
11,05211,125
Cosmic_GosT 45,306
15,86425,514
Units killed vs lost KilledLost
Shiryuu 28 / 22
RickDKiller 16 / 56
56
Dronky 51 / 103
51103
cuak cuakcuak 24 / 66
66
The_Player 132 / 65
13265
Cosmic_GosT 148 / 99
14899

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

Shiryuu

Bought

Food400

Sold

No sells

Total player market volume400

RickDKiller

Bought

No buys

Sold

No sells

Total player market volume0

Dronky

Bought

No buys

Sold

No sells

Total player market volume0

cuak cuakcuak

Bought

No buys

Sold

No sells

Total player market volume0

The_Player

Bought

Food200

Sold

Food800
Wood800
Total player market volume1,800

Cosmic_GosT

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Shiryuu

Army · 6

Units

White Horse Cavalry6

Technologies4 researched

Hand Axe7:14
Pickaxe7:15
Crenellations16:51
Heavy Cavalry17:37
Buildings 11 types
Sentry Tower6
Wall5
House4
Silo3
Farm2
Baolei1
Dock1
Market1
Military Camp1
Temple1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1

RickDKiller

Army · 283

Units

Cheiroballista90
Contarius66
Murmillo66
Turma45
Fire Ship6
Bireme3
Behemoth2
Destroyer2
Oracle2
Promethean1

Technologies8 researched

Husbandry3:07
Pickaxe7:45
Medium Infantry14:56
Crenellations15:42
Hand Axe17:15
Plow17:15
Medium Archers22:07
Heavy Infantry22:11
Buildings 12 types
Manor9
Sentry Tower6
Farm5
Military Barracks5
Palace5
Counter Barracks3
Dock3
Market3
Armory2
Economic Guild2
Temple2
Town Center2
God powers 2 invoked
Deconstruction1
Traitor1

Dronky

Army · 91

Units

Hoplite30
Toxotes22
Hippeus12
Prodromos7
Hydra6
Juggernaut6
Hypaspist4
Theseus2
Atalanta1
Hippolyta1

Technologies6 researched

Pickaxe8:31
Hand Axe8:31
Plow11:36
Medium Cavalry12:42
Medium Infantry13:27
Medium Archers21:41
Buildings 11 types
House10
Farm8
Storehouse5
Dock3
Archery Range2
Military Academy2
Stable2
Temple2
Town Center2
Armory1
Granary1
God powers 1 invoked
Bronze1

cuak cuakcuak

Army · 90

Units

Axeman29
Slinger24
Petsuchos11
Spearman11
War Elephant8
Siege Tower5
Sphinx2

Technologies16 researched · 4 pre-queued

PickaxePre-queued · 4:33
Hand Axe6:30
Crenellations9:17
Medium Axemen12:50
Medium Slingers12:51
Shaft Mine13:19
Bow SawPre-queued · 13:21
Heavy Slingers14:44
Heavy Axemen14:45
Copper Shields16:35
Ballistics16:35
Copper ArmorPre-queued · 16:35
Copper WeaponsPre-queued · 16:36
Medium Spearmen18:31
Bronze Shields18:33
Bronze Armor18:33
Bronze Weapons18:34
Plow19:14
Heavy War Elephants20:14
Heavy Spearmen21:26
Buildings 17 types
House29
Wall25
Granary7
Barracks5
Temple4
Lumber Camp3
Migdol Stronghold3
Mining Camp3
Town Center3
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Sentry Tower1
Siege Works1
God powers 1 invoked
Locust Swarm1

The_Player

Army · 64

Units

Toxotes29
Hoplite22
Ajax3
Cyclops3
Achilles2
Chimera2
Chiron1
Manticore1
Perseus1

Technologies15 researched

Hand Axe4:44
Pickaxe4:45
Husbandry4:47
Medium Archers9:50
Heavy Archers12:03
Champion Archers17:23
Copper Armor18:32
Copper Weapons18:54
Copper Shields18:55
Ballistics18:57
Medium Infantry19:15
Heavy Infantry20:00
Bronze Armor21:55
Bronze Weapons21:55
Bronze Shields21:56
Buildings 10 types
House18
Granary7
Storehouse4
Archery Range3
Fortress2
Military Academy2
Temple2
Armory1
Market1
Town Center1
God powers 5 invoked
Pestilence2
Earthquake1
Sentinel1
Underworld Passage1

Cosmic_GosT

Army · 116

Units

Toxotes52
Hippeus47
Peltast5
Petrobolos5
Achilles3
Ajax2
Chiron1
Manticore1

Technologies12 researched

Hand Axe2:57
Pickaxe6:47
Crenellations9:57
Medium Cavalry10:38
Ballistics12:56
Copper Shields12:58
Medium Archers15:00
Heavy Archers16:39
Heavy Cavalry16:45
Copper Armor19:16
Bronze Shields19:16
Champion Archers22:21
Buildings 12 types
Farm24
House15
Storehouse10
Wall6
Town Center5
Stable4
Archery Range3
Armory3
Fortress2
Granary2
Temple2
Dock1
God powers 5 invoked
Pestilence2
Plenty Vault1
Sentinel1
Underworld Passage1