Advanced match analysis
hoellenberserker + Ball vs Dark4724833 + matthew2606hk
- Queue
- Ranked 2v2 Supremacy
- Map
- Oasis
- Map Seed
- 32722
- Duration
- 10:18
- Patch
- 19.17020
- Played
- · 15 hours ago
Victory
Team Elo 1363
hoellenberserker
Thor · Elo 1342 +15
Ball
Tsukuyomi · Elo 1384 +21
10:18
Match length
Defeat
Team Elo 1291
Dark4724833
Amaterasu · Elo 1343 -16
matthew2606hk
Thor · Elo 1239 -12
60.2% win probability
Pre-match · hoellenberserker + Ball favored
win probability 39.8%
Key momentsIn match order
hoellenberserker
Thor · Blue · Team 1- EAPM
- 35.9
- Favorite unit
- Throwing Axeman 12 fielded
- Total score
- 10,203
- Military score
- 5,181
- Economic score
- 4,736
- Kills score
- 286
- Units killed
- 10
- Units lost
- 16
- Buildings razed
- 0
- Largest army
- 32
- First expansion
- —
Age path
FreyjaClassical · Est. start 2:13
SkadiHeroic · Est. start 7:32
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Dark4724833
Amaterasu · Red · Team 2- EAPM
- 39.3
- Favorite unit
- Samurai 8 fielded
- Total score
- 10,886
- Military score
- 5,543
- Economic score
- 5,191
- Kills score
- 279
- Units killed
- 6
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 26
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Largest Army
Ball
Tsukuyomi · Yellow · Team 1- EAPM
- 77.0
- Favorite unit
- Naginata Rider 7 fielded
- Total score
- 13,220
- Military score
- 6,555
- Economic score
- 6,163
- Kills score
- 547
- Units killed
- 18
- Units lost
- 6
- Buildings razed
- 0
- Largest army
- 16
- First expansion
- —
Age path
Inari OkamiClassical · Research start 2:59
HachimanHeroic · Est. start 8:35
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Most Improvements
Most Kills
matthew2606hk
Thor · Green · Team 2- EAPM
- 31.4
- Favorite unit
- Hersir 10 fielded
- Total score
- 10,821
- Military score
- 4,632
- Economic score
- 5,795
- Kills score
- 416
- Units killed
- 16
- Units lost
- 10
- Buildings razed
- 0
- Largest army
- 20
- First expansion
- —
Age path
FreyjaClassical · Est. start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
hoellenberserkerDark4724833Ballmatthew2606hk
Score composition
MilitaryEconomyKills score
hoellenberserker
10,203
Dark4724833
10,886
Ball
13,220
matthew2606hk
10,821
Units killed vs lost
KilledLost
hoellenberserker
10 / 16
Dark4724833
6 / 15
Ball
18 / 6
matthew2606hk
16 / 10
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
hoellenberserker
Army · 32Units
Technologies2 researched · 2 pre-queued
Buildings ›7 types
God powers ›1 invoked
Dark4724833
Army · 26Units
Technologies0 researched
No key technologies recorded.