Replay-derived match flow, timings, and composition.

Advanced match analysis

5517 vs Professor pAra

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
9560
Duration
30:12
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Defeated
5517 Ra · Elo 982 -14
30:12 Match length
Winner
Professor pAra Hades · Elo 1051 +14
40.2% win probability Pre-match · Professor pAra favored win probability 59.8%
Key momentsIn match order
Fastest Classical
4:59* Professor pAra Athena · estimated
First pressure
5:07 5517 Barracks
Market timing
6:09 5517 Market
Armory timing
8:28 Professor pAra Armory
Fastest Heroic
9:26* 5517 Sekhmet · estimated
First extra TC
9:31 Professor pAra Town Center
Fortress timing
9:46 5517 Migdol Stronghold
Fastest Mythic
19:10* Professor pAra Hephaestus · estimated

5517

Ra · Green
Loss 982 -14
EAPM
83.8
Favorite unit
Chariot Archer
178 fielded
Largest army
379
First expansion
11:04
Age path
BastClassical · Est. start 4:07
SekhmetHeroic · Est. start 8:11
HorusMythic · Est. start 25:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Market economy8,200 total resource volume
Large army production379 military units
No post-game awards

Professor pAra

Hades · Red
Win 1051 +14
EAPM
47.4
Favorite unit
Peltast
148 fielded
Largest army
352
First expansion
9:31
Age path
AthenaClassical · Research start 3:59
AphroditeHeroic · Research start 9:29
HephaestusMythic · Research start 17:10
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production352 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,200 total volume

5517

Bought

Food1,700

Sold

Food3,000
Wood3,500
Total player market volume8,200

Professor pAra

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

5517

Army · 379

Units

Chariot Archer178
Camel Rider88
Axeman75
Catapult10
Slinger10
Spearman6
Sphinx5
War Elephant5
Avenger2
Buildings 17 types
Farm32
House18
Granary11
Migdol Stronghold9
Mining Camp8
Wall8
Barracks6
Lumber Camp4
Market4
Obelisk4
Siege Works2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 7 invoked
Rain3
Eclipse2
Citadel1
Tornado1

Professor pAra

Army · 352

Units

Peltast148
Hoplite102
Gastraphetoros38
Achilles10
Chiron10
Hypaspist10
Ajax8
Toxotes8
Colossus7
Perseus6
Nemean Lion4
Minotaur1
Buildings 12 types
Farm32
Storehouse17
House16
Fortress8
Granary8
Wall7
Temple5
Archery Range4
Military Academy4
Armory3
Market2
Town Center2
God powers 4 invoked
Sentinel2
Curse1
Plenty Vault1