Advanced match analysis
Shad0wSt4lker + ZethBox + Apolograntz + Nimip vs juank mort + DRDARGAME7 + DRH Solano11 + IvanDrago131
- Queue
- Ranked 4v4 Supremacy
- Map
- Alfheim
- Map Seed
- 5472
- Duration
- 36:02
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeat
Team Elo 1002
Shad0wSt4lker
Zeus · Elo 1016 -18
ZethBox
Amaterasu · Elo 1036 -19
Apolograntz
Poseidon · Elo 989 -17
Nimip
Gaia · Elo 969 -16
36:02
Match length
Victory
Team Elo 1009
juank mort
Gaia · Elo 980 +19
DRDARGAME7
Loki · Elo 1084 +14
DRH Solano11
Zeus · Elo 930 +54
IvanDrago131
Amaterasu · Elo 1042 +16
49.0% win probability
Pre-match · juank mort + DRDARGAME7 + DRH Solano11 + IvanDrago131 favored
win probability 51.0%
Key momentsIn match order
Shad0wSt4lker
Zeus · Blue · Team 1- EAPM
- 17.4
- Favorite unit
- Hoplite 48 fielded
- Largest army
- 70
- First expansion
- 16:34
Age path
AthenaClassical · Est. start 2:56
ApolloHeroic · Research start 21:12
HeraMythic · Est. start 23:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
No post-game awards
juank mort
Gaia · Red · Team 2- EAPM
- 22.3
- Favorite unit
- Destroyer 180 fielded
- Largest army
- 316
- First expansion
- 9:26
Age path
OceanusClassical · Research start 5:27
RheiaHeroic · Research start 16:05
AtlasMythic · Research start 23:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production316 military units
No post-game awards
ZethBox
Amaterasu · Yellow · Team 1- EAPM
- 35.8
- Favorite unit
- Samurai 79 fielded
- Largest army
- 214
- First expansion
- 7:19
Age path
Ame No UzumeClassical · Est. start 3:04
RaijinHeroic · Est. start 13:02
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Large army production214 military units
No post-game awards
DRDARGAME7
Loki · Grey · Team 2- EAPM
- 35.3
- Favorite unit
- Throwing Axeman 111 fielded
- Largest army
- 306
- First expansion
- 7:43
Age path
HeimdallClassical · Research start 3:19
BragiHeroic · Research start 17:18
HelMythic · Research start 27:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling9 wall build events
Large army production306 military units
No post-game awards
Apolograntz
Poseidon · Cyan · Team 1- EAPM
- 65.0
- Favorite unit
- Hippeus 125 fielded
- Largest army
- 163
- First expansion
- 11:28
Age path
HermesClassical · Research start 3:02
DionysusHeroic · Research start 9:38
HephaestusMythic · Research start 24:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling45 wall build events
Large army production163 military units
No post-game awards
DRH Solano11
Zeus · Pink · Team 2- EAPM
- 23.0
- Favorite unit
- Toxotes 280 fielded
- Largest army
- 380
- First expansion
- 7:03
Age path
AthenaClassical · Research start 5:28
ApolloHeroic · Research start 12:14
HephaestusMythic · Research start 22:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production380 military units
No post-game awards
Nimip
Gaia · Orange · Team 1- EAPM
- 28.4
- Favorite unit
- Cheiroballista 60 fielded
- Largest army
- 244
- First expansion
- 5:25
Age path
OceanusClassical · Est. start 3:40
RheiaHeroic · Est. start 10:45
AtlasMythic · Est. start 16:16
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling10 wall build events
Large army production244 military units
No post-game awards
IvanDrago131
Amaterasu · Maroon · Team 2- EAPM
- 37.9
- Favorite unit
- Yumi Archer 57 fielded
- Largest army
- 236
- First expansion
- 13:33
Age path
MinakatatomiClassical · Est. start 3:35
HachimanHeroic · Research start 16:00
TakemikazuchiMythic · Est. start 28:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production236 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.