Replay-derived match flow, timings, and composition.

Advanced match analysis

Shad0wSt4lker + ZethBox + Apolograntz + Nimip vs juank mort + DRDARGAME7 + DRH Solano11 + IvanDrago131

Queue
Ranked 4v4 Supremacy
Map
Alfheim
Map Seed
5472
Duration
36:02
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Defeat Team Elo 1002
Shad0wSt4lker Zeus · Elo 1016 -18
ZethBox Amaterasu · Elo 1036 -19
Apolograntz Poseidon · Elo 989 -17
Nimip Gaia · Elo 969 -16
36:02 Match length
Victory Team Elo 1009
juank mort Gaia · Elo 980 +19
DRDARGAME7 Loki · Elo 1084 +14
DRH Solano11 Zeus · Elo 930 +54
IvanDrago131 Amaterasu · Elo 1042 +16
49.0% win probability Pre-match · juank mort + DRDARGAME7 + DRH Solano11 + IvanDrago131 favored win probability 51.0%
Key momentsIn match order
First pressure
3:13 DRDARGAME7 Hersir trained
Fastest Classical
3:56* Shad0wSt4lker Athena · estimated
First extra TC
5:25 Nimip Town Center
Armory timing
6:48 juank mort Armory
Fastest Heroic
10:53* Apolograntz Dionysus · estimated
Fortress timing
11:24 Apolograntz Fortress
Market timing
14:19 juank mort Market
Fastest Mythic
18:16* Nimip Atlas · estimated

Shad0wSt4lker

Zeus · Blue · Team 1
Loss 1016 -18
EAPM
17.4
Favorite unit
Hoplite
48 fielded
Largest army
70
First expansion
16:34
Age path
AthenaClassical · Est. start 2:56
ApolloHeroic · Research start 21:12
HeraMythic · Est. start 23:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
No post-game awards

juank mort

Gaia · Red · Team 2
Win 980 +19
EAPM
22.3
Favorite unit
Destroyer
180 fielded
Largest army
316
First expansion
9:26
Age path
OceanusClassical · Research start 5:27
RheiaHeroic · Research start 16:05
AtlasMythic · Research start 23:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production316 military units
No post-game awards

ZethBox

Amaterasu · Yellow · Team 1
Loss 1036 -19
EAPM
35.8
Favorite unit
Samurai
79 fielded
Largest army
214
First expansion
7:19
Age path
Ame No UzumeClassical · Est. start 3:04
RaijinHeroic · Est. start 13:02
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Large army production214 military units
No post-game awards

DRDARGAME7

Loki · Grey · Team 2
Win 1084 +14
EAPM
35.3
Favorite unit
Throwing Axeman
111 fielded
Largest army
306
First expansion
7:43
Age path
HeimdallClassical · Research start 3:19
BragiHeroic · Research start 17:18
HelMythic · Research start 27:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling9 wall build events
Large army production306 military units
No post-game awards

Apolograntz

Poseidon · Cyan · Team 1
Loss 989 -17
EAPM
65.0
Favorite unit
Hippeus
125 fielded
Largest army
163
First expansion
11:28
Age path
HermesClassical · Research start 3:02
DionysusHeroic · Research start 9:38
HephaestusMythic · Research start 24:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling45 wall build events
Large army production163 military units
No post-game awards

DRH Solano11

Zeus · Pink · Team 2
Win 930 +54
EAPM
23.0
Favorite unit
Toxotes
280 fielded
Largest army
380
First expansion
7:03
Age path
AthenaClassical · Research start 5:28
ApolloHeroic · Research start 12:14
HephaestusMythic · Research start 22:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production380 military units
No post-game awards

Nimip

Gaia · Orange · Team 1
Loss 969 -16
EAPM
28.4
Favorite unit
Cheiroballista
60 fielded
Largest army
244
First expansion
5:25
Age path
OceanusClassical · Est. start 3:40
RheiaHeroic · Est. start 10:45
AtlasMythic · Est. start 16:16
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling10 wall build events
Large army production244 military units
No post-game awards

IvanDrago131

Amaterasu · Maroon · Team 2
Win 1042 +16
EAPM
37.9
Favorite unit
Yumi Archer
57 fielded
Largest army
236
First expansion
13:33
Age path
MinakatatomiClassical · Est. start 3:35
HachimanHeroic · Research start 16:00
TakemikazuchiMythic · Est. start 28:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production236 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Shad0wSt4lker

Army · 70

Units

Hoplite48
Toxotes14
Minotaur3
Peltast2
Heracles1
Jason1
Odysseus1
Buildings 11 types
House12
Wall12
Farm9
Military Academy8
Granary7
Storehouse4
Archery Range3
Town Center2
Armory1
Fortress1
Temple1
God powers 4 invoked
Bolt2
Restoration2

juank mort

Army · 316

Units

Destroyer180
Murmillo120
Turma6
Fire Siphon4
Caladria3
Oracle3
Buildings 10 types
Manor18
Farm17
Military Barracks10
Armory5
Town Center5
Palace4
Market3
Temple3
Counter Barracks2
Economic Guild1
God powers 9 invoked
Carnivora3
Gaia Forest3
Implode1
Titan Gate1
Traitor1

ZethBox

Army · 214

Units

Samurai79
Yumi Archer32
Bushi30
Shinobi29
Daimyo24
Yumi Horse Archer14
Onna Musha4
Oyumi2
Buildings 14 types
Farm47
Dojo29
House28
Wall19
Watermill15
Stable Japanese10
Castle6
Guardhouse6
Mining Camp Japanese5
Market4
Shrine Japanese3
Town Center2
Armory1
Temple1
God powers 4 invoked
Goshinboku2
Solar Shield1
Thunder Burst1

DRDARGAME7

Army · 306

Units

Throwing Axeman111
Hirdman46
Hersir42
Raiding Cavalry37
Jarl23
Berserk17
Einheri17
Portable Ram7
Battle Boar4
Fire Giant2
Buildings 11 types
Farm114
House30
Ox Cart Building17
Great Hall16
Longhouse14
Wall9
Town Center7
Temple5
Wonder2
Armory1
Hill Fort1
God powers 5 invoked
Undermine2
Flaming Weapons1
Nidhogg1
Titan Gate1

Apolograntz

Army · 163

Units

Hippeus125
Toxotes25
Theseus5
Hippolyta3
Polyphemus3
Atalanta2
Buildings 12 types
Farm58
Wall45
House18
Storehouse18
Archery Range13
Stable12
Town Center5
Granary3
Armory2
Fortress2
Market2
Temple1
God powers 2 invoked
Lure1
Plenty Vault1

DRH Solano11

Army · 380

Units

Toxotes280
Hoplite44
Peltast38
Myrmidon6
Hypaspist5
Heracles2
Jason2
Odysseus2
Bellerophon1
Buildings 10 types
House16
Farm11
Storehouse6
Archery Range5
Granary2
Armory1
Fortress1
Military Academy1
Temple1
Town Center1
God powers 3 invoked
Bolt2
Restoration1

Nimip

Army · 244

Units

Cheiroballista60
Arcus52
Destroyer35
Turma30
Fanatic20
Contarius15
Katapeltes15
Murmillo13
Oracle4
Buildings 10 types
Farm24
Wall10
Counter Barracks8
Manor8
Town Center8
Military Barracks4
Palace4
Armory1
Economic Guild1
Temple1
God powers 8 invoked
Gaia Forest3
Carnivora2
Traitor2
Implode1

IvanDrago131

Army · 236

Units

Yumi Archer57
Samurai46
Bushi42
Yumi Horse Archer27
Shinobi16
Naginata Rider13
Oyumi11
Daimyo9
Wanyudo6
Yari Spearman6
Onna Musha3
Buildings 13 types
House17
Farm15
Watermill8
Mining Camp Japanese7
Shrine Japanese6
Dojo5
Guardhouse4
Stable Japanese4
Wall3
Castle2
Town Center2
Armory1
Temple1
God powers 7 invoked
Solar Shield4
Divine Slash1
Shogun1
Shrine Of The Hunt1