Replay-derived match flow, timings, and composition.

Advanced match analysis

[Ultima]Smokedu vs jaalsaru21

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
15875
Duration
25:55
Patch
19.17020
Played
· 6 hours ago
Tundra map preview
MapTundra
Winner
[Ultima]Smokedu Poseidon · Elo 1505 +7
25:55 Match length
Defeated
jaalsaru21 Thor · Elo 1259 -7
80.5% win probability Pre-match · [Ultima]Smokedu favored win probability 19.5%
Key momentsIn match order
Armory timing
0:09 jaalsaru21 Dwarven Armory
Fastest Classical
4:10* [Ultima]Smokedu Hermes · estimated
First pressure
4:23 jaalsaru21 Hersir trained
Fastest Heroic
14:23* [Ultima]Smokedu Dionysus · estimated
Market timing
14:51 jaalsaru21 Market
First extra TC
15:23 jaalsaru21 Town Center
Fortress timing
20:29 [Ultima]Smokedu Fortress
Fastest Mythic
23:29* [Ultima]Smokedu Artemis · estimated

[Ultima]Smokedu

Poseidon · Blue
Win 1505 +7
EAPM
52.8
Favorite unit
Hippeus
36 fielded
Largest army
88
First expansion
20:50
Age path
HermesClassical · Est. start 3:10
DionysusHeroic · Est. start 13:08
ArtemisMythic · Est. start 21:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Large army production88 military units
No post-game awards

jaalsaru21

Thor · Red
Loss 1259 -7
EAPM
47.0
Favorite unit
Hirdman
41 fielded
Largest army
167
First expansion
15:23
Age path
FreyjaClassical · Research start 4:02
SkadiHeroic · Research start 18:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling34 wall build events
Market economy1,900 total resource volume
Large army production167 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

[Ultima]Smokedu

Bought

No buys

Sold

No sells

Total player market volume0

jaalsaru21

Bought

Food300

Sold

Food500
Wood1,100
Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Ultima]Smokedu

Army · 88

Units

Hippeus36
Hypaspist30
Centaur8
Prodromos8
Atalanta2
Hippolyta2
Chimera1
Theseus1
Buildings 12 types
Wall24
Farm23
House17
Storehouse8
Market5
Military Academy5
Fortress3
Granary3
Stable3
Armory1
Temple1
Town Center1
God powers 5 invoked
Cease Fire2
Bronze1
Earthquake1
Lure1

jaalsaru21

Army · 167

Units

Hirdman41
Berserk40
Hersir26
Raiding Cavalry24
Godi17
Valkyrie8
Throwing Axeman7
Jarl4
Buildings 11 types
Wall34
Farm31
House24
Longhouse11
Ox Cart Building7
Great Hall5
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 4 invoked
Forest Fire2
Dwarven Mine1
Frost1