Advanced match analysis
campuzanoantonio vs UrosIV
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 17913
- Duration
- 18:34
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
campuzanoantonio
Shennong · Elo 1304 -16
18:34
Match length
Winner
UrosIV
Ra · Elo 1328 +16
46.6% win probability
Pre-match · UrosIV favored
win probability 53.4%
Key momentsIn match order
campuzanoantonio
Shennong · Blue- EAPM
- 51.2
- Favorite unit
- Fire Archer 26 fielded
- Largest army
- 92
- First expansion
- 6:53
Age path
ChiyouClassical · Research start 3:01
NubaHeroic · Est. start 13:00
ZhurongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production92 military units
No post-game awards
UrosIV
Ra · Red- EAPM
- 46.7
- Favorite unit
- Slinger 45 fielded
- Largest army
- 122
- First expansion
- 4:35
Age path
PtahClassical · Research start 3:24
SobekHeroic · Est. start 11:40
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Large army production122 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.