Replay-derived match flow, timings, and composition.

Advanced match analysis

campuzanoantonio vs UrosIV

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
17913
Duration
18:34
Patch
19.17020
Played
· 6 hours ago
Steppe map preview
MapSteppe
Defeated
campuzanoantonio Shennong · Elo 1304 -16
18:34 Match length
Winner
UrosIV Ra · Elo 1328 +16
46.6% win probability Pre-match · UrosIV favored win probability 53.4%
Key momentsIn match order
Fastest Classical
4:01* campuzanoantonio Chiyou · estimated
First extra TC
4:35 UrosIV Town Center
First pressure
5:01 UrosIV Barracks
Armory timing
6:33 UrosIV Armory
Market timing
6:33 UrosIV Market
Fastest Heroic
12:55* UrosIV Sobek · estimated
Fortress timing
13:50 UrosIV Migdol Stronghold

campuzanoantonio

Shennong · Blue
Loss 1304 -16
EAPM
51.2
Favorite unit
Fire Archer
26 fielded
Largest army
92
First expansion
6:53
Age path
ChiyouClassical · Research start 3:01
NubaHeroic · Est. start 13:00
ZhurongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production92 military units
No post-game awards

UrosIV

Ra · Red
Win 1328 +16
EAPM
46.7
Favorite unit
Slinger
45 fielded
Largest army
122
First expansion
4:35
Age path
PtahClassical · Research start 3:24
SobekHeroic · Est. start 11:40
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Large army production122 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

campuzanoantonio

Army · 92

Units

Fire Archer26
Dao Swordsman19
Wuzu Javelineer17
White Horse Cavalry10
Pioneer7
Ge Halberdier6
Sage2
Tao Tie2
Jiang Zi Ya1
Siege Crossbow1
Ya Zi1
Buildings 10 types
Farm17
House16
Silo11
Military Camp4
Machine Workshop2
Town Center2
Armory1
Baolei1
Imperial Academy1
Temple1
God powers 4 invoked
Prosperous Seeds2
Drought Land1
Lightning Weapons1

UrosIV

Army · 122

Units

Slinger45
Axeman41
Chariot Archer16
War Elephant10
Siege Tower9
Petsuchos1
Buildings 15 types
Farm34
Wall25
House17
Obelisk9
Barracks5
Granary5
Mining Camp5
Lumber Camp3
Migdol Stronghold2
Siege Works2
Town Center2
Armory1
Market1
Monument To Villagers1
Temple1
God powers 1 invoked
Locust Swarm1