Replay-derived match flow, timings, and composition.

Advanced match analysis

BrasilKi vs hockeymachine1989

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
32130
Duration
25:16
Patch
19.17020
Played
· 6 hours ago
Giza map preview
MapGiza
Winner
BrasilKi Gaia · Elo 1085 +13
25:16 Match length
Defeated
hockeymachine1989 Freyr · Elo 996 -13
62.5% win probability Pre-match · BrasilKi favored win probability 37.5%
Key momentsIn match order
First pressure
3:37 hockeymachine1989 Hersir trained
Fastest Classical
4:31* BrasilKi Oceanus · estimated
First extra TC
4:42 BrasilKi Town Center
Armory timing
7:30 BrasilKi Armory
Fortress timing
9:25 BrasilKi Palace
Fastest Heroic
10:15* BrasilKi Rheia · estimated
Market timing
13:16 BrasilKi Market
Fastest Mythic
20:08* BrasilKi Atlas · estimated

BrasilKi

Gaia · Blue
Win 1085 +13
EAPM
35.1
Favorite unit
Arcus
33 fielded
Largest army
154
First expansion
4:42
Age path
OceanusClassical · Est. start 3:31
RheiaHeroic · Est. start 9:00
AtlasMythic · Est. start 18:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy600 total resource volume
Large army production154 military units
No post-game awards

hockeymachine1989

Freyr · Red
Loss 996 -13
EAPM
37.3
Favorite unit
Raiding Cavalry
83 fielded
Largest army
218
First expansion
16:56
Age path
UllrClassical · Research start 3:35
BragiHeroic · Research start 13:12
VidarMythic · Research start 19:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production218 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

BrasilKi

Bought

Food600

Sold

No sells

Total player market volume600

hockeymachine1989

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BrasilKi

Army · 154

Units

Arcus33
Katapeltes33
Contarius26
Turma18
Fanatic15
Murmillo11
Caladria6
Oracle5
Argus2
Fire Siphon2
Behemoth1
Cheiroballista1
Destroyer1
Buildings 11 types
Farm21
Manor8
Military Barracks7
Wall7
Counter Barracks4
Economic Guild3
Market3
Town Center3
Palace2
Temple2
Armory1
God powers 9 invoked
Gaia Forest3
Traitor3
Carnivora2
Implode1

hockeymachine1989

Army · 218

Units

Raiding Cavalry83
Throwing Axeman47
Hersir33
Godi15
Draugr12
Portable Ram10
Battle Boar6
Huskarl5
Jarl5
Fafnir1
Hirdman1
Buildings 10 types
House24
Farm17
Longhouse5
Great Hall4
Armory2
Market2
Ox Cart Building2
Hill Fort1
Temple1
Town Center1
God powers 4 invoked
Asgardian Bastion1
Flaming Weapons1
Gullinbursti1
Inferno1