Advanced match analysis
BrasilKi vs hockeymachine1989
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 32130
- Duration
- 25:16
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
BrasilKi
Gaia · Elo 1085 +13
25:16
Match length
Defeated
hockeymachine1989
Freyr · Elo 996 -13
62.5% win probability
Pre-match · BrasilKi favored
win probability 37.5%
Key momentsIn match order
BrasilKi
Gaia · Blue- EAPM
- 35.1
- Favorite unit
- Arcus 33 fielded
- Largest army
- 154
- First expansion
- 4:42
Age path
OceanusClassical · Est. start 3:31
RheiaHeroic · Est. start 9:00
AtlasMythic · Est. start 18:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy600 total resource volume
Large army production154 military units
No post-game awards
hockeymachine1989
Freyr · Red- EAPM
- 37.3
- Favorite unit
- Raiding Cavalry 83 fielded
- Largest army
- 218
- First expansion
- 16:56
Age path
UllrClassical · Research start 3:35
BragiHeroic · Research start 13:12
VidarMythic · Research start 19:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production218 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
BrasilKi
Bought
Sold
No sells
Total player market volume600
hockeymachine1989
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.