Advanced match analysis
JavierCuatroNueve vs XPrat
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 29934
- Duration
- 20:16
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
JavierCuatroNueve
Poseidon · Elo 851 -36
20:16
Match length
Winner
XPrat
Ra · Elo 960 +13
34.8% win probability
Pre-match · XPrat favored
win probability 65.2%
Key momentsIn match order
JavierCuatroNueve
Poseidon · Maroon- EAPM
- 35.5
- Favorite unit
- Toxotes 18 fielded
- Largest army
- 42
- First expansion
- 10:21
Age path
AresClassical · Research start 2:54
DionysusHeroic · Research start 8:42
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy3,600 total resource volume
No post-game awards
XPrat
Ra · Red- EAPM
- 32.4
- Favorite unit
- Camel Rider 28 fielded
- Largest army
- 56
- First expansion
- 6:36
Age path
PtahClassical · Research start 3:43
SobekHeroic · Research start 10:18
HorusMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,000 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,600 total volume›
JavierCuatroNueve
Bought
Sold
Total player market volume3,600
XPrat
Bought
Sold
Total player market volume3,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.