Replay-derived match flow, timings, and composition.

Advanced match analysis

JavierCuatroNueve vs XPrat

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
29934
Duration
20:16
Patch
19.17020
Played
· 6 hours ago
Elysium map preview
MapElysium
Defeated
JavierCuatroNueve Poseidon · Elo 851 -36
20:16 Match length
Winner
XPrat Ra · Elo 960 +13
34.8% win probability Pre-match · XPrat favored win probability 65.2%
Key momentsIn match order
Fastest Classical
3:54* JavierCuatroNueve Ares · estimated
First pressure
4:46 XPrat Barracks
Market timing
4:51 XPrat Market
First extra TC
6:36 XPrat Town Center
Fastest Heroic
9:57* JavierCuatroNueve Dionysus · estimated
Armory timing
10:49 XPrat Armory
Fortress timing
11:45 XPrat Migdol Stronghold

JavierCuatroNueve

Poseidon · Maroon
Loss 851 -36
EAPM
35.5
Favorite unit
Toxotes
18 fielded
Largest army
42
First expansion
10:21
Age path
AresClassical · Research start 2:54
DionysusHeroic · Research start 8:42
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy3,600 total resource volume
No post-game awards

XPrat

Ra · Red
Win 960 +13
EAPM
32.4
Favorite unit
Camel Rider
28 fielded
Largest army
56
First expansion
6:36
Age path
PtahClassical · Research start 3:43
SobekHeroic · Research start 10:18
HorusMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,600 total volume

JavierCuatroNueve

Bought

Food500
Wood300

Sold

Food100
Wood2,700
Total player market volume3,600

XPrat

Bought

Food800
Wood400

Sold

Food1,600
Wood200
Total player market volume3,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JavierCuatroNueve

Army · 42

Units

Toxotes18
Prodromos5
Hippeus4
Petrobolos4
Theseus3
Atalanta2
Cyclops2
Hippolyta2
Hydra2
Buildings 11 types
Farm15
House8
Storehouse4
Stable3
Fortress2
Archery Range1
Armory1
Granary1
Market1
Temple1
Town Center1
God powers 4 invoked
Pestilence2
Bronze1
Lure1

XPrat

Army · 56

Units

Camel Rider28
Spearman15
Siege Tower5
Petsuchos3
Slinger3
Axeman2
Buildings 16 types
Farm22
House19
Obelisk12
Mining Camp10
Barracks4
Migdol Stronghold4
Lumber Camp3
Granary2
Temple2
Town Center2
Wall2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 3 invoked
Locust Swarm1
Rain1
Shifting Sands1