Replay-derived match flow, timings, and composition.

Advanced match analysis

St4rc0 vs PloufPlouf

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
18365
Duration
25:46
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
St4rc0 Ra · Elo 1557 -18
25:46 Match length
Winner
PloufPlouf Poseidon · Elo 1550 +18
51.0% win probability Pre-match · St4rc0 favored · Upset win probability 49.0%
Key momentsIn match order
Fastest Classical
3:33* PloufPlouf Hermes · estimated
First pressure
3:47 PloufPlouf Stable
Armory timing
6:57 St4rc0 Armory
Market timing
8:01 St4rc0 Market
Fastest Heroic
8:38* St4rc0 Sobek · estimated
Fortress timing
10:44 St4rc0 Migdol Stronghold
First extra TC
10:51 PloufPlouf Town Center
Fastest Mythic
15:34* St4rc0 Horus · estimated

St4rc0

Ra · Blue
Loss 1557 -18
EAPM
93.0
Favorite unit
Spearman
157 fielded
Largest army
220
First expansion
12:27
Age path
BastClassical · Research start 3:51
SobekHeroic · Research start 7:23
HorusMythic · Est. start 13:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy5,700 total resource volume
Large army production220 military units
No post-game awards

PloufPlouf

Poseidon · Red
Win 1550 +18
EAPM
99.5
Favorite unit
Hoplite
44 fielded
Largest army
113
First expansion
10:51
Age path
HermesClassical · Research start 2:33
AphroditeHeroic · Research start 11:58
ArtemisMythic · Research start 20:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
Large army production113 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,300 total volume

St4rc0

Bought

Food900

Sold

Food3,900
Wood900
Total player market volume5,700

PloufPlouf

Bought

No buys

Sold

Food600
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

St4rc0

Army · 220

Units

Spearman157
Petsuchos27
Sphinx9
Camel Rider7
Axeman5
Chariot Archer5
Avenger3
Mercenary3
Catapult2
Slinger2
Buildings 18 types
Farm44
House17
Obelisk17
Wall10
Barracks8
Granary7
Lumber Camp5
Mining Camp5
Market3
Temple3
Migdol Stronghold2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 5 invoked
Rain2
Eclipse1
Locust Swarm1
Tornado1

PloufPlouf

Army · 113

Units

Hoplite44
Hippeus18
Hypaspist13
Centaur11
Prodromos8
Atalanta6
Theseus6
Hippolyta3
Chimera2
Polyphemus2
Buildings 12 types
Farm30
House29
Military Academy15
Storehouse10
Market7
Stable7
Granary5
Fortress3
Sentry Tower2
Town Center2
Armory1
Temple1
God powers 4 invoked
Cease Fire1
Curse1
Earthquake1
Lure1