Replay-derived match flow, timings, and composition.

Advanced match analysis

ricardoolvera11 vs ProXL

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
20142
Duration
29:58
Patch
19.17020
Played
· 6 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
ricardoolvera11 Kronos · Elo 998 +20
29:58 Match length
Defeated
ProXL Ra · Elo 1043 -20
43.6% win probability Pre-match · ProXL favored · Upset win probability 56.4%
Key momentsIn match order
Fastest Classical
3:03* ricardoolvera11 Prometheus · estimated
First extra TC
4:46 ricardoolvera11 Town Center
First pressure
6:18 ricardoolvera11 Counter Barracks
Armory timing
7:24 ProXL Armory
Market timing
9:27 ricardoolvera11 Market
Fortress timing
11:07 ricardoolvera11 Palace
Fastest Heroic
12:12* ProXL Sekhmet · estimated
Fastest Mythic
20:20* ricardoolvera11 Helios · estimated

ricardoolvera11

Kronos · Blue
Win 998 +20
EAPM
42.3
Favorite unit
Fanatic
35 fielded
Largest army
181
First expansion
4:46
Age path
PrometheusClassical · Est. start 2:03
HyperionHeroic · Est. start 10:57
HeliosMythic · Est. start 18:20
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy6,300 total resource volume
Large army production181 military units
No post-game awards

ProXL

Ra · Red
Loss 1043 -20
EAPM
33.9
Favorite unit
Axeman
157 fielded
Largest army
206
First expansion
7:38
Age path
PtahClassical · Research start 6:05
SekhmetHeroic · Research start 10:57
OsirisMythic · Research start 22:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Market economy6,500 total resource volume
Large army production206 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 12,800 total volume

ricardoolvera11

Bought

Food1,400
Wood400

Sold

Food3,100
Wood1,400
Total player market volume6,300

ProXL

Bought

No buys

Sold

Wood6,500
Total player market volume6,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ricardoolvera11

Army · 181

Units

Fanatic35
Destroyer29
Turma26
Contarius25
Murmillo22
Katapeltes18
Arcus15
Cheiroballista5
Fire Siphon5
Oracle1
Buildings 13 types
Farm33
Wall9
Manor8
Mirror Tower7
Military Barracks6
Counter Barracks5
Palace4
Town Center3
Market2
Armory1
Economic Guild1
Sentry Tower1
Temple1
God powers 11 invoked
Valor7
Chaos2
Vortex2

ProXL

Army · 206

Units

Axeman157
Camel Rider30
Catapult8
Chariot Archer6
Scarab4
War Elephant1
Buildings 17 types
Farm50
House18
Obelisk12
Mining Camp8
Lumber Camp7
Market7
Granary5
Town Center4
Armory3
Barracks3
Migdol Stronghold2
Siege Works2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 6 invoked
Rain2
Son Of Osiris2
Citadel1
Shifting Sands1