Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr.Fast vs polomanino

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
7818
Duration
16:13
Patch
19.17020
Played
· 6 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
Mr.Fast Kronos · Elo 1271 +16
16:13 Match length
Defeated
polomanino Odin · Elo 1237 -16
54.9% win probability Pre-match · Mr.Fast favored win probability 45.1%
Key momentsIn match order
First pressure
1:37 polomanino Hersir trained
Fastest Classical
3:47* Mr.Fast Prometheus · estimated
Armory timing
6:04 Mr.Fast Armory
Fastest Heroic
11:37* Mr.Fast Rheia · estimated
Fortress timing
13:06 Mr.Fast Palace

Mr.Fast

Kronos · Blue
Win 1271 +16
EAPM
28.7
Favorite unit
Katapeltes
11 fielded
Largest army
58
First expansion
—
Age path
PrometheusClassical · Est. start 2:47
RheiaHeroic · Est. start 10:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

polomanino

Odin · Red
Loss 1237 -16
EAPM
74.3
Favorite unit
Throwing Axeman
99 fielded
Largest army
171
First expansion
—
Age path
HeimdallClassical · Research start 3:04
SkadiHeroic · Est. start 10:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Large army production171 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr.Fast

Army · 58

Units

Katapeltes11
Promethean10
Destroyer9
Turma9
Arcus7
Cheiroballista6
Murmillo6
Buildings 8 types
Manor9
Farm7
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Palace1
Temple1
God powers 14 invoked
Valor11
Deconstruction2
Traitor1

polomanino

Army · 171

Units

Throwing Axeman99
Raiding Cavalry25
Berserk13
Hersir13
Jarl13
Godi4
Einheri3
Frost Giant1
Buildings 7 types
House18
Wall7
Longhouse5
Great Hall4
Ox Cart Building4
Armory2
Temple1
God powers 2 invoked
Frost1
Great Hunt1