Replay-derived match flow, timings, and composition.

Advanced match analysis

TidusHugo vs Felipe Moreira

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
24603
Duration
14:18
Patch
19.17020
Played
· 6 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
TidusHugo Odin · Elo 1128 -14
14:18 Match length
Winner
Felipe Moreira Zeus · Elo 1191 +14
41.0% win probability Pre-match · Felipe Moreira favored win probability 59.0%
Key momentsIn match order
First pressure
1:26 TidusHugo Hersir trained
Fastest Classical
3:43* Felipe Moreira Athena · estimated
Armory timing
10:01 Felipe Moreira Armory
Fastest Heroic
12:46* Felipe Moreira Apollo · estimated

TidusHugo

Odin · Blue
Loss 1128 -14
EAPM
37.8
Favorite unit
Raiding Cavalry
37 fielded
Largest army
67
First expansion
—
Age path
FreyjaClassical · Research start 3:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Felipe Moreira

Zeus · Red
Win 1191 +14
EAPM
47.0
Favorite unit
Hoplite
31 fielded
Largest army
67
First expansion
—
Age path
AthenaClassical · Est. start 2:43
ApolloHeroic · Est. start 11:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TidusHugo

Army · 67

Units

Raiding Cavalry37
Throwing Axeman15
Hersir10
Valkyrie5
Buildings 7 types
House10
Great Hall3
Ox Cart Building3
Wall3
Longhouse2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

Felipe Moreira

Army · 67

Units

Hoplite31
Toxotes30
Jason4
Heracles2
Buildings 8 types
House9
Farm6
Granary4
Military Academy4
Archery Range3
Storehouse3
Armory1
Temple1
God powers 1 invoked
Restoration1