Replay-derived match flow, timings, and composition.

Advanced match analysis

PapaRao vs GustavinhoJR816

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
27194
Duration
37:28
Patch
19.17020
Played
· 6 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
PapaRao Demeter · Elo 831 +19
37:28 Match length
Defeated
GustavinhoJR816 Amaterasu · Elo 852 -19
47.0% win probability Pre-match · GustavinhoJR816 favored · Upset win probability 53.0%
Key momentsIn match order
Fastest Classical
4:28* GustavinhoJR816 Minakatatomi · estimated
Armory timing
5:22 PapaRao Armory
First pressure
6:12 PapaRao Stable
First extra TC
9:18 PapaRao Town Center
Fastest Heroic
10:51* GustavinhoJR816 Hachiman · estimated
Fortress timing
14:20 PapaRao Fortress
Market timing
18:49 PapaRao Market
Fastest Mythic
19:10* PapaRao Hera · estimated

PapaRao

Demeter · Blue
Win 831 +19
EAPM
23.3
Favorite unit
Peltast
38 fielded
Largest army
112
First expansion
9:18
Age path
PanClassical · Research start 3:58
HestiaHeroic · Research start 10:22
HeraMythic · Research start 17:10
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling44 wall build events
Market economy900 total resource volume
Large army production112 military units
No post-game awards

GustavinhoJR816

Amaterasu · Red
Loss 852 -19
EAPM
19.9
Favorite unit
Bushi
54 fielded
Largest army
177
First expansion
10:21
Age path
MinakatatomiClassical · Research start 3:28
HachimanHeroic · Research start 9:36
TakemikazuchiMythic · Research start 19:00
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom10 expansion build events
Heavy walling40 wall build events
Large army production177 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

PapaRao

Bought

Wood900

Sold

No sells

Total player market volume900

GustavinhoJR816

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PapaRao

Army · 112

Units

Peltast38
Hippeus20
Helepolis13
Toxotes13
Prodromos10
Petrobolos6
Lykaon Villager4
Icarus2
Iolaus2
Midas2
Orpheus2
Buildings 14 types
Wall44
Farm33
House18
Storehouse13
Archery Range11
Granary10
Stable10
Fortress6
Military Academy4
Temple4
Town Center3
Armory2
Market1
Wonder1
God powers 9 invoked
Communal Hearth4
Wither2
Arcadian Meadow1
Lightning Storm1
Titan Gate1

GustavinhoJR816

Army · 177

Units

Bushi54
Samurai28
Naginata Rider20
Shinobi19
Onna Musha17
Yari Spearman17
Daimyo15
Oyumi4
Yumi Archer2
Tengu1
Buildings 14 types
House91
Farm60
Wall40
Dojo13
Town Center10
Watermill10
Guardhouse7
Castle4
Market4
Stable Japanese4
Mining Camp Japanese3
Shrine Japanese3
Armory1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Titan Gate1